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i32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
f
()
{
int
v
=
(
1
+
2
);
ivec2 v2
=
ivec2
(
v
);
ivec3 v3
=
ivec3
(
v
);
ivec4 v4
=
ivec4
(
v
);
}