| #version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, r8) uniform highp image2DArray arg_0; |
| void textureStore_ae6a2a() { |
| ivec2 v = ivec2(uvec2(1u)); |
| imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f)); |
| } |
| void main() { |
| textureStore_ae6a2a(); |
| } |
| #version 460 |
| |
| layout(binding = 0, r8) uniform highp image2DArray arg_0; |
| void textureStore_ae6a2a() { |
| ivec2 v = ivec2(uvec2(1u)); |
| imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_ae6a2a(); |
| } |