| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0; |
| void textureStore_c35268() { |
| ivec2 v = ivec2(uvec2(1u)); |
| imageStore(arg_0, ivec3(v, int(1)), uvec4(1u)); |
| } |
| void main() { |
| textureStore_c35268(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0; |
| void textureStore_c35268() { |
| ivec2 v = ivec2(uvec2(1u)); |
| imageStore(arg_0, ivec3(v, int(1)), uvec4(1u)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_c35268(); |
| } |