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// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <utility>
#include "dawn/common/StringViewUtils.h"
#include "dawn/dawn_proc.h"
#include "dawn/native/DawnNative.h"
#include "dawn/tests/StringViewMatchers.h"
#include "dawn/tests/unittests/wire/WireFutureTest.h"
#include "dawn/tests/unittests/wire/WireTest.h"
#include "dawn/utils/TerribleCommandBuffer.h"
#include "dawn/wire/WireClient.h"
#include "dawn/wire/WireServer.h"
namespace dawn::wire {
namespace {
using testing::_;
using testing::EmptySizedString;
using testing::InvokeWithoutArgs;
using testing::IsNull;
using testing::NonEmptySizedString;
using testing::NotNull;
using testing::Return;
using testing::SizedString;
using WireCreateComputePipelineAsyncTestBase =
WireFutureTest<wgpu::CreateComputePipelineAsyncCallback<void>*>;
class WireCreateComputePipelineAsyncTest : public WireCreateComputePipelineAsyncTestBase {
protected:
void CreateComputePipelineAsync(wgpu::ComputePipelineDescriptor const* desc) {
this->mFutureIDs.push_back(device
.CreateComputePipelineAsync(desc,
this->GetParam().callbackMode,
this->mMockCb.Callback())
.id);
}
// Sets up default descriptors to use in the tests.
void SetUp() override {
WireCreateComputePipelineAsyncTestBase::SetUp();
apiPipeline = api.GetNewComputePipeline();
wgpu::ShaderModuleDescriptor shaderDesc = {};
mShader = device.CreateShaderModule(&shaderDesc);
mApiShader = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(mApiShader));
FlushClient();
mDescriptor.compute.module = mShader;
}
void TearDown() override {
// We must lose all references to objects before calling parent TearDown to avoid
// referencing the proc table after it gets cleared.
mDescriptor = {};
mShader = nullptr;
WireCreateComputePipelineAsyncTestBase::TearDown();
}
wgpu::ShaderModule mShader;
WGPUShaderModule mApiShader;
wgpu::ComputePipelineDescriptor mDescriptor = {};
// A successfully created pipeline.
WGPUComputePipeline apiPipeline;
};
using WireCreateRenderPipelineAsyncTestBase =
WireFutureTest<wgpu::CreateRenderPipelineAsyncCallback<void>*>;
class WireCreateRenderPipelineAsyncTest : public WireCreateRenderPipelineAsyncTestBase {
protected:
void CreateRenderPipelineAsync(wgpu::RenderPipelineDescriptor const* desc) {
this->mFutureIDs.push_back(device
.CreateRenderPipelineAsync(desc,
this->GetParam().callbackMode,
this->mMockCb.Callback())
.id);
}
// Sets up default descriptors to use in the tests.
void SetUp() override {
WireCreateRenderPipelineAsyncTestBase::SetUp();
apiPipeline = api.GetNewRenderPipeline();
wgpu::ShaderModuleDescriptor shaderDesc = {};
mShader = device.CreateShaderModule(&shaderDesc);
mApiShader = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(mApiShader));
FlushClient();
mDescriptor.vertex.module = mShader;
mFragment.module = mShader;
mDescriptor.fragment = &mFragment;
}
void TearDown() override {
// We must lose all references to objects before calling parent TearDown to avoid
// referencing the proc table after it gets cleared.
mDescriptor = {};
mFragment = {};
mShader = nullptr;
WireCreateRenderPipelineAsyncTestBase::TearDown();
}
wgpu::ShaderModule mShader;
WGPUShaderModule mApiShader;
wgpu::FragmentState mFragment = {};
wgpu::RenderPipelineDescriptor mDescriptor = {};
// A successfully created pipeline.
WGPURenderPipeline apiPipeline;
};
DAWN_INSTANTIATE_WIRE_FUTURE_TEST_P(WireCreateComputePipelineAsyncTest);
DAWN_INSTANTIATE_WIRE_FUTURE_TEST_P(WireCreateRenderPipelineAsyncTest);
// Test when creating a compute pipeline with CreateComputePipelineAsync() successfully.
TEST_P(WireCreateComputePipelineAsyncTest, CreateSuccess) {
CreateComputePipelineAsync(&mDescriptor);
EXPECT_CALL(api, OnDeviceCreateComputePipelineAsync(apiDevice, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateComputePipelineAsyncCallback(apiDevice,
WGPUCreatePipelineAsyncStatus_Success,
apiPipeline, kEmptyOutputStringView);
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb,
Call(wgpu::CreatePipelineAsyncStatus::Success, NotNull(), SizedString("")))
.Times(1);
FlushCallbacks();
});
}
// Test when creating a render pipeline with CreateRenderPipelineAsync() successfully.
TEST_P(WireCreateRenderPipelineAsyncTest, CreateSuccess) {
CreateRenderPipelineAsync(&mDescriptor);
EXPECT_CALL(api, OnDeviceCreateRenderPipelineAsync(apiDevice, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateRenderPipelineAsyncCallback(apiDevice,
WGPUCreatePipelineAsyncStatus_Success,
apiPipeline, kEmptyOutputStringView);
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb,
Call(wgpu::CreatePipelineAsyncStatus::Success, NotNull(), EmptySizedString()))
.Times(1);
FlushCallbacks();
});
}
// Test when creating a compute pipeline with CreateComputePipelineAsync() results in an error.
TEST_P(WireCreateComputePipelineAsyncTest, CreateError) {
CreateComputePipelineAsync(&mDescriptor);
EXPECT_CALL(api, OnDeviceCreateComputePipelineAsync(apiDevice, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateComputePipelineAsyncCallback(
apiDevice, WGPUCreatePipelineAsyncStatus_ValidationError, nullptr,
ToOutputStringView("Some error message"));
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CreatePipelineAsyncStatus::ValidationError, IsNull(),
SizedString("Some error message")))
.Times(1);
FlushCallbacks();
});
}
// Test when creating a render pipeline with CreateRenderPipelineAsync() results in an error.
TEST_P(WireCreateRenderPipelineAsyncTest, CreateError) {
CreateRenderPipelineAsync(&mDescriptor);
EXPECT_CALL(api, OnDeviceCreateRenderPipelineAsync(apiDevice, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateRenderPipelineAsyncCallback(
apiDevice, WGPUCreatePipelineAsyncStatus_ValidationError, nullptr,
ToOutputStringView("Some error message"));
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CreatePipelineAsyncStatus::ValidationError, IsNull(),
SizedString("Some error message")))
.Times(1);
FlushCallbacks();
});
}
// Test that registering a callback then wire disconnect calls the callback with
// InstanceDropped.
TEST_P(WireCreateComputePipelineAsyncTest, CreateThenDisconnect) {
CreateComputePipelineAsync(&mDescriptor);
EXPECT_CALL(api, OnDeviceCreateComputePipelineAsync(apiDevice, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateComputePipelineAsyncCallback(apiDevice,
WGPUCreatePipelineAsyncStatus_Success,
apiPipeline, kEmptyOutputStringView);
}));
FlushClient();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CreatePipelineAsyncStatus::InstanceDropped, IsNull(),
NonEmptySizedString()))
.Times(1);
GetWireClient()->Disconnect();
});
}
// Test that registering a callback then wire disconnect calls the callback with
// InstanceDropped.
TEST_P(WireCreateRenderPipelineAsyncTest, CreateThenDisconnect) {
CreateRenderPipelineAsync(&mDescriptor);
EXPECT_CALL(api, OnDeviceCreateRenderPipelineAsync(apiDevice, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateRenderPipelineAsyncCallback(apiDevice,
WGPUCreatePipelineAsyncStatus_Success,
apiPipeline, kEmptyOutputStringView);
}));
FlushClient();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CreatePipelineAsyncStatus::InstanceDropped, IsNull(),
NonEmptySizedString()))
.Times(1);
GetWireClient()->Disconnect();
});
}
// Test that registering a callback after wire disconnect calls the callback with
// InstanceDropped.
TEST_P(WireCreateComputePipelineAsyncTest, CreateAfterDisconnect) {
GetWireClient()->Disconnect();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CreatePipelineAsyncStatus::InstanceDropped, IsNull(),
NonEmptySizedString()))
.Times(1);
CreateComputePipelineAsync(&mDescriptor);
});
}
// Test that registering a callback after wire disconnect calls the callback with
// InstanceDropped.
TEST_P(WireCreateRenderPipelineAsyncTest, CreateAfterDisconnect) {
GetWireClient()->Disconnect();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CreatePipelineAsyncStatus::InstanceDropped, IsNull(),
NonEmptySizedString()))
.Times(1);
CreateRenderPipelineAsync(&mDescriptor);
});
}
TEST_P(WireCreateComputePipelineAsyncTest, CreateAndDropInstance) {
// For spontaneous, dropping the instance does not immediately call the callback because it is
// allowed to resolve later.
DAWN_SKIP_TEST_IF(IsSpontaneous());
CreateComputePipelineAsync(&mDescriptor);
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CreatePipelineAsyncStatus::InstanceDropped, IsNull(),
NonEmptySizedString()))
.Times(1);
instance = nullptr;
});
}
TEST_P(WireCreateRenderPipelineAsyncTest, CreateAndDropInstance) {
// For spontaneous, dropping the instance does not immediately call the callback because it is
// allowed to resolve later.
DAWN_SKIP_TEST_IF(IsSpontaneous());
CreateRenderPipelineAsync(&mDescriptor);
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CreatePipelineAsyncStatus::InstanceDropped, IsNull(),
NonEmptySizedString()))
.Times(1);
instance = nullptr;
});
}
TEST_P(WireCreateComputePipelineAsyncTest, CreateAfterDroppingInstance) {
// For spontaneous, dropping the instance does not immediately call the callback because it is
// allowed to resolve later.
DAWN_SKIP_TEST_IF(IsSpontaneous());
instance = nullptr;
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CreatePipelineAsyncStatus::InstanceDropped, IsNull(),
NonEmptySizedString()))
.Times(1);
CreateComputePipelineAsync(&mDescriptor);
});
}
TEST_P(WireCreateRenderPipelineAsyncTest, CreateAfterDroppingInstance) {
// For spontaneous, dropping the instance does not immediately call the callback because it is
// allowed to resolve later.
DAWN_SKIP_TEST_IF(IsSpontaneous());
instance = nullptr;
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CreatePipelineAsyncStatus::InstanceDropped, IsNull(),
NonEmptySizedString()))
.Times(1);
CreateRenderPipelineAsync(&mDescriptor);
});
}
// Test that if the server is deleted before the callback, it forces the
// callback to complete.
TEST(WireCreatePipelineAsyncTestNullBackend, ServerDeletedBeforeCallback) {
// This test sets up its own wire facilities, because unlike the other
// tests which use mocks, this test needs the null backend and the
// threadpool which automatically pushes async pipeline compilation
// to completion. With mocks, we need to explicitly trigger callbacks,
// but this test depends on triggering the async compilation from
// *within* the wire server destructor.
auto c2sBuf = std::make_unique<dawn::utils::TerribleCommandBuffer>();
auto s2cBuf = std::make_unique<dawn::utils::TerribleCommandBuffer>();
dawn::wire::WireServerDescriptor serverDesc = {};
serverDesc.procs = &dawn::native::GetProcs();
serverDesc.serializer = s2cBuf.get();
auto wireServer = std::make_unique<dawn::wire::WireServer>(serverDesc);
c2sBuf->SetHandler(wireServer.get());
dawn::wire::WireClientDescriptor clientDesc = {};
clientDesc.serializer = c2sBuf.get();
auto wireClient = std::make_unique<dawn::wire::WireClient>(clientDesc);
s2cBuf->SetHandler(wireClient.get());
dawnProcSetProcs(&dawn::wire::client::GetProcs());
auto reserved = wireClient->ReserveInstance();
wgpu::Instance instance = wgpu::Instance::Acquire(reserved.instance);
wireServer->InjectInstance(dawn::native::GetProcs().createInstance(nullptr), reserved.handle);
wgpu::RequestAdapterOptions adapterOptions = {};
adapterOptions.backendType = wgpu::BackendType::Null;
wgpu::Adapter adapter;
instance.RequestAdapter(&adapterOptions, wgpu::CallbackMode::AllowSpontaneous,
[&adapter](wgpu::RequestAdapterStatus, wgpu::Adapter result,
wgpu::StringView) { adapter = std::move(result); });
ASSERT_TRUE(c2sBuf->Flush());
ASSERT_TRUE(s2cBuf->Flush());
wgpu::DeviceDescriptor deviceDesc = {};
wgpu::Device device;
adapter.RequestDevice(&deviceDesc, wgpu::CallbackMode::AllowSpontaneous,
[&device](wgpu::RequestDeviceStatus, wgpu::Device result,
wgpu::StringView) { device = std::move(result); });
ASSERT_TRUE(c2sBuf->Flush());
ASSERT_TRUE(s2cBuf->Flush());
wgpu::ShaderSourceWGSL wgslDesc = {};
wgslDesc.code.data = "@compute @workgroup_size(64) fn main() {}";
wgpu::ShaderModuleDescriptor smDesc = {};
smDesc.nextInChain = &wgslDesc;
wgpu::ShaderModule sm = device.CreateShaderModule(&smDesc);
wgpu::ComputePipelineDescriptor computeDesc = {};
computeDesc.compute.module = sm;
wgpu::ComputePipeline pipeline;
device.CreateComputePipelineAsync(
&computeDesc, wgpu::CallbackMode::AllowSpontaneous,
[&pipeline](wgpu::CreatePipelineAsyncStatus, wgpu::ComputePipeline result,
wgpu::StringView) { pipeline = std::move(result); });
ASSERT_TRUE(c2sBuf->Flush());
// Delete the server. It should force async work to complete.
c2sBuf->SetHandler(nullptr);
wireServer.reset();
ASSERT_TRUE(s2cBuf->Flush());
ASSERT_NE(pipeline, nullptr);
pipeline = nullptr;
sm = nullptr;
device = nullptr;
adapter = nullptr;
instance = nullptr;
s2cBuf->SetHandler(nullptr);
}
} // anonymous namespace
} // namespace dawn::wire