blob: 35b26dfa2d3dc53dad4a415e50effeb9602f050f [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%f0:ptr<function, f32, read_write> = var
%f1:ptr<function, f32, read_write> = var
store %f0, 1.0f
%x_35:f32 = load %f0
%9:f32 = fract %x_35
store %f1, %9
%x_38:f32 = load_vector_element %gl_FragCoord, 0u
%11:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_40:f32 = load %11
%13:bool = gt %x_38, %x_40
if %13 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%14:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_46:i32 = load %14
%16:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_49:i32 = load %16
%18:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_52:i32 = load %18
%20:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_55:i32 = load %20
%22:f32 = convert %x_46
%23:f32 = convert %x_49
%24:f32 = convert %x_52
%25:f32 = convert %x_55
%26:vec4<f32> = construct %22, %23, %24, %25
store %x_GLF_color, %26
exit_if # if_1
}
%b4 = block { # false
%x_58:f32 = load %f1
%28:vec4<f32> = construct %x_58, %x_58, %x_58, %x_58
store %x_GLF_color, %28
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b5 {
%b5 = block {
store %gl_FragCoord, %gl_FragCoord_param
%31:void = call %main_1
%32:vec4<f32> = load %x_GLF_color
%33:main_out = construct %32
ret %33
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************