blob: 2e73ca06f1e9d7496da242bd385248054218e3a9 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 18> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0)
}
buf2 = struct @align(4) {
one:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_GLF_global_loop_count:ptr<private, i32, read_write> = var
%x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_12:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_15:ptr<uniform, buf2, read> = var @binding_point(0, 2)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%m:ptr<function, mat4x4<f32>, read_write> = var
%v:ptr<function, vec4<f32>, read_write> = var
%f:ptr<function, f32, read_write> = var
%a:ptr<function, i32, read_write> = var
%b:ptr<function, i32, read_write> = var
%zero:ptr<function, f32, read_write> = var
store %x_GLF_global_loop_count, 0i
%13:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%x_62:f32 = load %13
%15:ptr<uniform, f32, read> = access %x_7, 0u, 2i, 0u
%x_64:f32 = load %15
%17:ptr<uniform, f32, read> = access %x_7, 0u, 3i, 0u
%x_66:f32 = load %17
%19:ptr<uniform, f32, read> = access %x_7, 0u, 4i, 0u
%x_68:f32 = load %19
%21:ptr<uniform, f32, read> = access %x_7, 0u, 5i, 0u
%x_70:f32 = load %21
%23:ptr<uniform, f32, read> = access %x_7, 0u, 6i, 0u
%x_72:f32 = load %23
%25:ptr<uniform, f32, read> = access %x_7, 0u, 7i, 0u
%x_74:f32 = load %25
%27:ptr<uniform, f32, read> = access %x_7, 0u, 8i, 0u
%x_76:f32 = load %27
%29:ptr<uniform, f32, read> = access %x_7, 0u, 9i, 0u
%x_78:f32 = load %29
%31:ptr<uniform, f32, read> = access %x_7, 0u, 10i, 0u
%x_80:f32 = load %31
%33:ptr<uniform, f32, read> = access %x_7, 0u, 11i, 0u
%x_82:f32 = load %33
%35:ptr<uniform, f32, read> = access %x_7, 0u, 12i, 0u
%x_84:f32 = load %35
%37:ptr<uniform, f32, read> = access %x_7, 0u, 13i, 0u
%x_86:f32 = load %37
%39:ptr<uniform, f32, read> = access %x_7, 0u, 14i, 0u
%x_88:f32 = load %39
%41:ptr<uniform, f32, read> = access %x_7, 0u, 15i, 0u
%x_90:f32 = load %41
%43:ptr<uniform, f32, read> = access %x_7, 0u, 16i, 0u
%x_92:f32 = load %43
%45:vec4<f32> = construct %x_62, %x_64, %x_66, %x_68
%46:vec4<f32> = construct %x_70, %x_72, %x_74, %x_76
%47:vec4<f32> = construct %x_78, %x_80, %x_82, %x_84
%48:vec4<f32> = construct %x_86, %x_88, %x_90, %x_92
%49:mat4x4<f32> = construct %45, %46, %47, %48
store %m, %49
%50:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%x_99:f32 = load %50
%52:ptr<uniform, f32, read> = access %x_7, 0u, 2i, 0u
%x_101:f32 = load %52
%54:ptr<uniform, f32, read> = access %x_7, 0u, 3i, 0u
%x_103:f32 = load %54
%56:ptr<uniform, f32, read> = access %x_7, 0u, 4i, 0u
%x_105:f32 = load %56
%58:vec4<f32> = construct %x_99, %x_101, %x_103, %x_105
store %v, %58
%59:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%x_108:f32 = load %59
store %f, %x_108
%61:ptr<uniform, i32, read> = access %x_12, 0u, 0i, 0u
%x_110:i32 = load %61
store %a, %x_110
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_115:i32 = load %x_GLF_global_loop_count
%64:bool = lt %x_115, 10i
if %64 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%x_118:i32 = load %x_GLF_global_loop_count
%66:i32 = add %x_118, 1i
store %x_GLF_global_loop_count, %66
%x_120:i32 = load %a
%x_121:i32 = clamp %x_120, 0i, 3i
%69:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%x_123:f32 = load %69
%x_125:f32 = load_vector_element %v, %x_121
%72:f32 = add %x_125, %x_123
store_vector_element %v, %x_121, %72
%73:ptr<uniform, i32, read> = access %x_12, 0u, 2i, 0u
%x_129:i32 = load %73
store %b, %x_129
loop [b: %b7, c: %b8] { # loop_2
%b7 = block { # body
%x_134:i32 = load %x_GLF_global_loop_count
%76:bool = lt %x_134, 10i
if %76 [t: %b9, f: %b10] { # if_2
%b9 = block { # true
exit_if # if_2
}
%b10 = block { # false
exit_loop # loop_2
}
}
%x_137:i32 = load %x_GLF_global_loop_count
%78:i32 = add %x_137, 1i
store %x_GLF_global_loop_count, %78
%x_139:i32 = load %b
%80:i32 = clamp %x_139, 0i, 3i
%x_142:f32 = load_vector_element %v, %80
%x_143:i32 = load %b
%x_145:i32 = load %a
%84:i32 = clamp %x_143, 0i, 3i
%85:ptr<function, vec4<f32>, read_write> = access %m, %84
%x_147:f32 = load_vector_element %85, %x_145
%x_149:f32 = load %f
%88:f32 = mul %x_142, %x_147
%89:f32 = add %x_149, %88
store %f, %89
continue %b8
}
%b8 = block { # continuing
%x_151:i32 = load %b
%91:i32 = sub %x_151, 1i
store %b, %91
next_iteration %b7
}
}
%x_153:i32 = load %a
%93:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%x_156:f32 = load %93
%95:ptr<function, vec4<f32>, read_write> = access %m, 1i
%96:i32 = clamp %x_153, 0i, 3i
store_vector_element %95, %96, %x_156
%97:ptr<uniform, i32, read> = access %x_15, 0u
%x_159:i32 = load %97
%99:ptr<uniform, i32, read> = access %x_12, 0u, 0i, 0u
%x_161:i32 = load %99
%101:bool = eq %x_159, %x_161
if %101 [t: %b11] { # if_3
%b11 = block { # true
discard
exit_if # if_3
}
}
%102:ptr<uniform, i32, read> = access %x_15, 0u
%x_166:i32 = load %102
%104:ptr<uniform, i32, read> = access %x_12, 0u, 1i, 0u
%x_168:i32 = load %104
%106:bool = eq %x_166, %x_168
if %106 [t: %b12] { # if_4
%b12 = block { # true
discard
exit_if # if_4
}
}
continue %b4
}
%b4 = block { # continuing
%x_172:i32 = load %a
%108:i32 = add %x_172, 1i
store %a, %108
next_iteration %b3
}
}
%109:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%x_175:f32 = load %109
store %zero, %x_175
%x_176:f32 = load %f
%112:ptr<uniform, f32, read> = access %x_7, 0u, 17i, 0u
%x_178:f32 = load %112
%114:bool = eq %x_176, %x_178
%115:bool = eq %114, false
if %115 [t: %b13] { # if_5
%b13 = block { # true
%116:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%x_183:f32 = load %116
store %zero, %x_183
exit_if # if_5
}
}
%x_184:f32 = load %f
%x_185:f32 = load %zero
%120:ptr<uniform, i32, read> = access %x_12, 0u, 0i, 0u
%x_187:i32 = load %120
%x_189:f32 = load %f
%123:f32 = convert %x_187
%124:vec4<f32> = construct %x_184, %x_185, %123, %x_189
store %x_GLF_color, %124
ret
}
}
%tint_symbol = @fragment func():main_out -> %b14 {
%b14 = block {
%126:void = call %main_1
%127:vec4<f32> = load %x_GLF_color
%128:main_out = construct %127
ret %128
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************