| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_11:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, f32, read_write> = var |
| %b:ptr<function, f32, read_write> = var |
| %c:ptr<function, f32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %9:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_35:f32 = load %9 |
| store %a, %x_35 |
| %11:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_37:f32 = load %11 |
| store %b, %x_37 |
| %13:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_39:f32 = load %13 |
| store %c, %x_39 |
| %15:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %x_41:i32 = load %15 |
| store %i, %x_41 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_46:i32 = load %i |
| %18:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %x_48:i32 = load %18 |
| %20:bool = lt %x_46, %x_48 |
| if %20 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_51:i32 = load %i |
| %22:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u |
| %x_53:i32 = load %22 |
| %24:bool = eq %x_51, %x_53 |
| if %24 [t: %b7] { # if_2 |
| %b7 = block { # true |
| %x_57:f32 = load %a |
| %26:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_60:f32 = load %26 |
| %28:f32 = dpdx %x_57 |
| %29:f32 = add %28, %x_60 |
| store %b, %29 |
| exit_if # if_2 |
| } |
| } |
| %x_62:f32 = load %a |
| %31:f32 = dpdx %x_62 |
| store %c, %31 |
| %x_64:f32 = load %c |
| %x_65:f32 = load %b |
| %34:f32 = div %x_64, %x_65 |
| store %a, %34 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %x_67:i32 = load %i |
| %36:i32 = add %x_67, 1i |
| store %i, %36 |
| next_iteration %b3 |
| } |
| } |
| %x_69:f32 = load %a |
| %38:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_71:f32 = load %38 |
| %40:bool = eq %x_69, %x_71 |
| if %40 [t: %b8, f: %b9] { # if_3 |
| %b8 = block { # true |
| %41:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u |
| %x_77:i32 = load %41 |
| %43:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %x_80:i32 = load %43 |
| %45:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %x_83:i32 = load %45 |
| %47:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u |
| %x_86:i32 = load %47 |
| %49:f32 = convert %x_77 |
| %50:f32 = convert %x_80 |
| %51:f32 = convert %x_83 |
| %52:f32 = convert %x_86 |
| %53:vec4<f32> = construct %49, %50, %51, %52 |
| store %x_GLF_color, %53 |
| exit_if # if_3 |
| } |
| %b9 = block { # false |
| %54:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %x_90:i32 = load %54 |
| %x_91:f32 = convert %x_90 |
| %57:vec4<f32> = construct %x_91, %x_91, %x_91, %x_91 |
| store %x_GLF_color, %57 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b10 { |
| %b10 = block { |
| %59:void = call %main_1 |
| %60:vec4<f32> = load %x_GLF_color |
| %61:main_out = construct %60 |
| ret %61 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |