| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) { |
| one:i32 @offset(0) |
| } |
| |
| S = struct @align(4) { |
| x:i32 @offset(0) |
| y:i32 @offset(4) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_struct_S_i1_i11_ = func(%arg:ptr<function, S, read_write>):void -> %b2 { |
| %b2 = block { |
| %5:ptr<function, i32, read_write> = access %arg, 1u |
| store %5, 1i |
| ret |
| } |
| } |
| %main_1 = func():void -> %b3 { |
| %b3 = block { |
| %a:ptr<function, f32, read_write> = var |
| %b:ptr<function, array<S, 2>, read_write> = var |
| %param:ptr<function, S, read_write> = var |
| store %a, 5.0f |
| loop [b: %b4, c: %b5] { # loop_1 |
| %b4 = block { # body |
| %10:ptr<uniform, i32, read> = access %x_10, 0u |
| %x_43:i32 = load %10 |
| %12:ptr<function, i32, read_write> = access %b, %x_43, 0u |
| store %12, 1i |
| %13:ptr<function, i32, read_write> = access %b, 1i, 0u |
| %14:i32 = load %13 |
| %15:bool = eq %14, 1i |
| if %15 [t: %b6] { # if_1 |
| %b6 = block { # true |
| %16:ptr<uniform, i32, read> = access %x_10, 0u |
| %17:i32 = load %16 |
| %18:bool = eq %17, 1i |
| if %18 [t: %b7] { # if_2 |
| %b7 = block { # true |
| exit_loop # loop_1 |
| } |
| } |
| %19:ptr<function, S, read_write> = access %b, 1i |
| %20:S = load %19 |
| store %param, %20 |
| %21:void = call %func_struct_S_i1_i11_, %param |
| %22:ptr<function, S, read_write> = access %b, 1i |
| %23:S = load %param |
| store %22, %23 |
| %24:ptr<function, i32, read_write> = access %b, 1i, 1u |
| %25:i32 = load %24 |
| %26:f32 = convert %25 |
| store %a, %26 |
| exit_if # if_1 |
| } |
| } |
| store %a, 0.0f |
| continue %b5 |
| } |
| %b5 = block { # continuing |
| break_if true %b4 |
| } |
| } |
| %27:f32 = load %a |
| %28:bool = eq %27, 5.0f |
| if %28 [t: %b8, f: %b9] { # if_3 |
| %b8 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_3 |
| } |
| %b9 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b10 { |
| %b10 = block { |
| %30:void = call %main_1 |
| %31:vec4<f32> = load %x_GLF_color |
| %32:main_out = construct %31 |
| ret %32 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |