blob: a05375901e6d9ed039b7bcb39871f9112b92e581 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
one:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, i32, read_write> = var
%i0:ptr<function, i32, read_write> = var
%i1:ptr<function, i32, read_write> = var
%i2:ptr<function, i32, read_write> = var
%i3:ptr<function, i32, read_write> = var
%i4:ptr<function, i32, read_write> = var
%i5:ptr<function, i32, read_write> = var
%i6:ptr<function, i32, read_write> = var
%i7:ptr<function, i32, read_write> = var
%i8_1:ptr<function, i32, read_write> = var
%i9:ptr<function, i32, read_write> = var
store %a, 0i
store %i0, 0i
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_40:i32 = load %i0
%16:ptr<uniform, i32, read> = access %x_7, 0u
%x_42:i32 = load %16
%18:bool = lt %x_40, %x_42
if %18 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
store %i1, 0i
loop [b: %b7, c: %b8] { # loop_2
%b7 = block { # body
%x_49:i32 = load %i1
%20:ptr<uniform, i32, read> = access %x_7, 0u
%x_51:i32 = load %20
%22:bool = lt %x_49, %x_51
if %22 [t: %b9, f: %b10] { # if_2
%b9 = block { # true
exit_if # if_2
}
%b10 = block { # false
exit_loop # loop_2
}
}
store %i2, 0i
loop [b: %b11, c: %b12] { # loop_3
%b11 = block { # body
%x_58:i32 = load %i2
%24:ptr<uniform, i32, read> = access %x_7, 0u
%x_60:i32 = load %24
%26:bool = lt %x_58, %x_60
if %26 [t: %b13, f: %b14] { # if_3
%b13 = block { # true
exit_if # if_3
}
%b14 = block { # false
exit_loop # loop_3
}
}
store %i3, 0i
loop [b: %b15, c: %b16] { # loop_4
%b15 = block { # body
%x_67:i32 = load %i3
%28:ptr<uniform, i32, read> = access %x_7, 0u
%x_69:i32 = load %28
%30:i32 = add %x_69, 2i
%31:bool = lt %x_67, %30
if %31 [t: %b17, f: %b18] { # if_4
%b17 = block { # true
exit_if # if_4
}
%b18 = block { # false
exit_loop # loop_4
}
}
store %i4, 0i
loop [b: %b19, c: %b20] { # loop_5
%b19 = block { # body
%x_77:i32 = load %i4
%33:ptr<uniform, i32, read> = access %x_7, 0u
%x_79:i32 = load %33
%35:bool = lt %x_77, %x_79
if %35 [t: %b21, f: %b22] { # if_5
%b21 = block { # true
exit_if # if_5
}
%b22 = block { # false
exit_loop # loop_5
}
}
store %i5, 0i
loop [b: %b23, c: %b24] { # loop_6
%b23 = block { # body
%x_86:i32 = load %i5
%37:ptr<uniform, i32, read> = access %x_7, 0u
%x_88:i32 = load %37
%39:bool = lt %x_86, %x_88
if %39 [t: %b25, f: %b26] { # if_6
%b25 = block { # true
exit_if # if_6
}
%b26 = block { # false
exit_loop # loop_6
}
}
loop [b: %b27, c: %b28] { # loop_7
%b27 = block { # body
%40:ptr<uniform, i32, read> = access %x_7, 0u
%x_96:i32 = load %40
%42:bool = gt %x_96, 0i
if %42 [t: %b29, f: %b30] { # if_7
%b29 = block { # true
exit_if # if_7
}
%b30 = block { # false
exit_loop # loop_7
}
}
store %i6, 0i
loop [b: %b31, c: %b32] { # loop_8
%b31 = block { # body
%x_103:i32 = load %i6
%44:ptr<uniform, i32, read> = access %x_7, 0u
%x_105:i32 = load %44
%46:bool = lt %x_103, %x_105
if %46 [t: %b33, f: %b34] { # if_8
%b33 = block { # true
exit_if # if_8
}
%b34 = block { # false
exit_loop # loop_8
}
}
store %i7, 0i
loop [b: %b35, c: %b36] { # loop_9
%b35 = block { # body
%x_112:i32 = load %i7
%48:ptr<uniform, i32, read> = access %x_7, 0u
%x_114:i32 = load %48
%50:bool = lt %x_112, %x_114
if %50 [t: %b37, f: %b38] { # if_9
%b37 = block { # true
exit_if # if_9
}
%b38 = block { # false
exit_loop # loop_9
}
}
store %i8_1, 0i
loop [b: %b39, c: %b40] { # loop_10
%b39 = block { # body
%x_121:i32 = load %i8_1
%52:ptr<uniform, i32, read> = access %x_7, 0u
%x_123:i32 = load %52
%54:bool = lt %x_121, %x_123
if %54 [t: %b41, f: %b42] { # if_10
%b41 = block { # true
exit_if # if_10
}
%b42 = block { # false
exit_loop # loop_10
}
}
store %i9, 0i
loop [b: %b43, c: %b44] { # loop_11
%b43 = block { # body
%x_130:i32 = load %i9
%56:ptr<uniform, i32, read> = access %x_7, 0u
%x_132:i32 = load %56
%58:bool = lt %x_130, %x_132
if %58 [t: %b45, f: %b46] { # if_11
%b45 = block { # true
exit_if # if_11
}
%b46 = block { # false
exit_loop # loop_11
}
}
%x_135:i32 = load %a
%60:i32 = add %x_135, 1i
store %a, %60
continue %b44
}
%b44 = block { # continuing
%x_137:i32 = load %i9
%62:i32 = add %x_137, 1i
store %i9, %62
next_iteration %b43
}
}
continue %b40
}
%b40 = block { # continuing
%x_139:i32 = load %i8_1
%64:i32 = add %x_139, 1i
store %i8_1, %64
next_iteration %b39
}
}
continue %b36
}
%b36 = block { # continuing
%x_141:i32 = load %i7
%66:i32 = add %x_141, 1i
store %i7, %66
next_iteration %b35
}
}
continue %b32
}
%b32 = block { # continuing
%x_143:i32 = load %i6
%68:i32 = add %x_143, 1i
store %i6, %68
next_iteration %b31
}
}
exit_loop # loop_7
}
%b28 = block { # continuing
next_iteration %b27
}
}
continue %b24
}
%b24 = block { # continuing
%x_145:i32 = load %i5
%70:i32 = add %x_145, 1i
store %i5, %70
next_iteration %b23
}
}
continue %b20
}
%b20 = block { # continuing
%x_147:i32 = load %i4
%72:i32 = add %x_147, 1i
store %i4, %72
next_iteration %b19
}
}
continue %b16
}
%b16 = block { # continuing
%x_149:i32 = load %i3
%74:i32 = add %x_149, 1i
store %i3, %74
next_iteration %b15
}
}
continue %b12
}
%b12 = block { # continuing
%x_151:i32 = load %i2
%76:i32 = add %x_151, 1i
store %i2, %76
next_iteration %b11
}
}
continue %b8
}
%b8 = block { # continuing
%x_153:i32 = load %i1
%78:i32 = add %x_153, 1i
store %i1, %78
next_iteration %b7
}
}
continue %b4
}
%b4 = block { # continuing
%x_155:i32 = load %i0
%80:i32 = add %x_155, 1i
store %i0, %80
next_iteration %b3
}
}
%x_157:i32 = load %a
%82:bool = eq %x_157, 3i
if %82 [t: %b47, f: %b48] { # if_12
%b47 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_12
}
%b48 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_12
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b49 {
%b49 = block {
%84:void = call %main_1
%85:vec4<f32> = load %x_GLF_color
%86:main_out = construct %85
ret %86
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************