blob: b2c8b88a6fb4df40fc0b131d4da2d343cbc5f25e [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%i:ptr<function, i32, read_write> = var
%A:ptr<function, array<i32, 4>, read_write> = var
%x_77:ptr<function, bool, read_write> = var
%x_87:ptr<function, bool, read_write> = var
%x_97:ptr<function, bool, read_write> = var
%x_78_phi:ptr<function, bool, read_write> = var
%x_88_phi:ptr<function, bool, read_write> = var
%x_98_phi:ptr<function, bool, read_write> = var
%12:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_33:i32 = load %12
store %i, %x_33
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_38:i32 = load %i
%15:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%x_40:i32 = load %15
%17:bool = lt %x_38, %x_40
if %17 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%x_43:i32 = load %i
%19:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_45:i32 = load %19
%21:ptr<function, i32, read_write> = access %A, %x_43
store %21, %x_45
%x_47:i32 = load %i
%23:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_50:i32 = load %23
%25:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_54:i32 = load %25
%27:i32 = mul 2i, %x_47
%28:i32 = mul 2i, %x_50
%29:i32 = max %27, %28
%30:bool = eq %29, %x_54
if %30 [t: %b7] { # if_2
%b7 = block { # true
%x_58:i32 = load %i
%32:ptr<function, i32, read_write> = access %A, %x_58
store %32, 1i
exit_if # if_2
}
}
continue %b4
}
%b4 = block { # continuing
%x_60:i32 = load %i
%34:i32 = add %x_60, 1i
store %i, %34
next_iteration %b3
}
}
%35:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_63:i32 = load %35
%37:ptr<function, i32, read_write> = access %A, %x_63
%x_65:i32 = load %37
%39:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_67:i32 = load %39
%x_68:bool = eq %x_65, %x_67
store %x_78_phi, %x_68
if %x_68 [t: %b8] { # if_3
%b8 = block { # true
%42:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_72:i32 = load %42
%44:ptr<function, i32, read_write> = access %A, %x_72
%x_74:i32 = load %44
%46:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_76:i32 = load %46
%48:bool = eq %x_74, %x_76
store %x_77, %48
%49:bool = load %x_77
store %x_78_phi, %49
exit_if # if_3
}
}
%x_78:bool = load %x_78_phi
store %x_88_phi, %x_78
if %x_78 [t: %b9] { # if_4
%b9 = block { # true
%51:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_82:i32 = load %51
%53:ptr<function, i32, read_write> = access %A, %x_82
%x_84:i32 = load %53
%55:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_86:i32 = load %55
%57:bool = eq %x_84, %x_86
store %x_87, %57
%58:bool = load %x_87
store %x_88_phi, %58
exit_if # if_4
}
}
%x_88:bool = load %x_88_phi
store %x_98_phi, %x_88
if %x_88 [t: %b10] { # if_5
%b10 = block { # true
%60:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_92:i32 = load %60
%62:ptr<function, i32, read_write> = access %A, %x_92
%x_94:i32 = load %62
%64:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_96:i32 = load %64
%66:bool = eq %x_94, %x_96
store %x_97, %66
%67:bool = load %x_97
store %x_98_phi, %67
exit_if # if_5
}
}
%x_98:bool = load %x_98_phi
if %x_98 [t: %b11, f: %b12] { # if_6
%b11 = block { # true
%69:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_103:i32 = load %69
%71:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_106:i32 = load %71
%73:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_109:i32 = load %73
%75:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_112:i32 = load %75
%77:f32 = convert %x_103
%78:f32 = convert %x_106
%79:f32 = convert %x_109
%80:f32 = convert %x_112
%81:vec4<f32> = construct %77, %78, %79, %80
store %x_GLF_color, %81
exit_if # if_6
}
%b12 = block { # false
store %x_GLF_color, vec4<f32>(1.0f)
exit_if # if_6
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b13 {
%b13 = block {
%83:void = call %main_1
%84:vec4<f32> = load %x_GLF_color
%85:main_out = construct %84
ret %85
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************