| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %4:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %x_22:i32 = load %4 |
| %6:u32 = bitcast %x_22 |
| %7:i32 = shiftr 1i, %6 |
| %8:bool = gt %7, 0i |
| if %8 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %9:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %x_29:i32 = load %9 |
| %11:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %x_32:i32 = load %11 |
| %13:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %x_35:i32 = load %13 |
| %15:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %x_38:i32 = load %15 |
| %17:f32 = convert %x_29 |
| %18:f32 = convert %x_32 |
| %19:f32 = convert %x_35 |
| %20:f32 = convert %x_38 |
| %21:vec4<f32> = construct %17, %18, %19, %20 |
| store %x_GLF_color, %21 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %22:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %x_42:i32 = load %22 |
| %x_43:f32 = convert %x_42 |
| %25:vec4<f32> = construct %x_43, %x_43, %x_43, %x_43 |
| store %x_GLF_color, %25 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %27:void = call %main_1 |
| %28:vec4<f32> = load %x_GLF_color |
| %29:main_out = construct %28 |
| ret %29 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |