| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:u32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_uint_values:array<strided_arr, 1> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| strided_arr_2 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf2 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_2, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_10:ptr<uniform, buf2, read> = var @binding_point(0, 2) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %v:ptr<function, vec4<f32>, read_write> = var |
| %7:ptr<uniform, u32, read> = access %x_6, 0u, 0i, 0u |
| %8:u32 = load %7 |
| %9:ptr<uniform, u32, read> = access %x_6, 0u, 0i, 0u |
| %10:u32 = load %9 |
| %11:u32 = select %10, 92382u, true |
| %12:u32 = div %8, %11 |
| %13:vec4<f32> = unpack4x8unorm %12 |
| store %v, %13 |
| %14:vec4<f32> = load %v |
| %15:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %16:i32 = load %15 |
| %17:f32 = convert %16 |
| %18:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %19:i32 = load %18 |
| %20:f32 = convert %19 |
| %21:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %22:i32 = load %21 |
| %23:f32 = convert %22 |
| %24:ptr<uniform, f32, read> = access %x_10, 0u, 1i, 0u |
| %25:f32 = load %24 |
| %26:ptr<uniform, f32, read> = access %x_10, 0u, 2i, 0u |
| %27:f32 = load %26 |
| %28:f32 = div %25, %27 |
| %29:vec4<f32> = construct %17, %20, %23, %28 |
| %30:f32 = distance %14, %29 |
| %31:ptr<uniform, f32, read> = access %x_10, 0u, 0i, 0u |
| %32:f32 = load %31 |
| %33:bool = lt %30, %32 |
| if %33 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %34:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %35:i32 = load %34 |
| %36:f32 = convert %35 |
| %37:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %38:i32 = load %37 |
| %39:f32 = convert %38 |
| %40:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %41:i32 = load %40 |
| %42:f32 = convert %41 |
| %43:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %44:i32 = load %43 |
| %45:f32 = convert %44 |
| %46:vec4<f32> = construct %36, %39, %42, %45 |
| store %x_GLF_color, %46 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %47:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %48:i32 = load %47 |
| %49:f32 = convert %48 |
| %50:vec4<f32> = construct %49 |
| store %x_GLF_color, %50 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %52:void = call %main_1 |
| %53:vec4<f32> = load %x_GLF_color |
| %54:main_out = construct %53 |
| ret %54 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |