| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) { |
| zero:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, vec2<f32>, read_write> = var |
| %b:ptr<function, vec2<f32>, read_write> = var |
| store %a, vec2<f32>(1.0f) |
| %6:ptr<uniform, i32, read> = access %x_6, 0u |
| %7:i32 = load %6 |
| %8:bool = eq %7, 1i |
| if %8 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %9:f32 = load_vector_element %a, 0u |
| %10:f32 = add %9, 1.0f |
| store_vector_element %a, 0u, %10 |
| exit_if # if_1 |
| } |
| } |
| %11:f32 = load_vector_element %a, 1u |
| %12:vec2<f32> = construct %11 |
| %13:vec2<f32> = add %12, vec2<f32>(2.0f, 3.0f) |
| store %b, %13 |
| %14:vec2<f32> = load %b |
| %15:vec2<bool> = eq %14, vec2<f32>(3.0f, 4.0f) |
| %16:bool = all %15 |
| if %16 [t: %b4, f: %b5] { # if_2 |
| %b4 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_2 |
| } |
| %b5 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b6 { |
| %b6 = block { |
| %18:void = call %main_1 |
| %19:vec4<f32> = load %x_GLF_color |
| %20:main_out = construct %19 |
| ret %20 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |