| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %indexable:ptr<function, array<vec4<f32>, 16>, read_write> = var |
| %x_65:ptr<function, i32, read_write> = var |
| %x_68:ptr<function, i32, read_write> = var |
| %8:vec4<f32> = load %gl_FragCoord |
| %9:vec2<f32> = swizzle %8, xy |
| %10:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %11:vec2<f32> = load %10 |
| %12:vec2<f32> = div %9, %11 |
| %13:vec2<f32> = mul %12, 8.0f |
| %x_57:vec2<f32> = floor %13 |
| %15:f32 = access %x_57, 0u |
| %16:i32 = convert %15 |
| %17:i32 = mul %16, 8i |
| %18:f32 = access %x_57, 1u |
| %19:i32 = convert %18 |
| %x_63:i32 = add %17, %19 |
| store %x_65, 0i |
| store %x_68, %x_63 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_79:ptr<function, i32, read_write> = var |
| %x_80:ptr<function, i32, read_write> = var |
| %x_69:ptr<function, i32, read_write> = var |
| %24:i32 = load %x_68 |
| %25:bool = gt %24, 1i |
| if %25 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %26:i32 = load %x_68 |
| %27:i32 = and %26, 1i |
| %28:bool = eq %27, 1i |
| if %28 [t: %b7, f: %b8] { # if_2 |
| %b7 = block { # true |
| %29:i32 = load %x_68 |
| %30:i32 = mul 3i, %29 |
| %31:i32 = add %30, 1i |
| store %x_79, %31 |
| %32:i32 = load %x_79 |
| store %x_69, %32 |
| exit_if # if_2 |
| } |
| %b8 = block { # false |
| %33:i32 = load %x_68 |
| %34:i32 = div %33, 2i |
| store %x_80, %34 |
| %35:i32 = load %x_80 |
| store %x_69, %35 |
| exit_if # if_2 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %36:i32 = load %x_65 |
| %37:i32 = add %36, 1i |
| store %x_65, %37 |
| %38:i32 = load %x_69 |
| store %x_68, %38 |
| next_iteration %b3 |
| } |
| } |
| store %indexable, array<vec4<f32>, 16>(vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 1.0f, 1.0f), vec4<f32>(1.0f)) |
| %39:i32 = load %x_65 |
| %40:i32 = mod %39, 16i |
| %41:ptr<function, vec4<f32>, read_write> = access %indexable, %40 |
| %42:vec4<f32> = load %41 |
| store %x_GLF_color, %42 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b9 { |
| %b9 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %45:void = call %main_1 |
| %46:vec4<f32> = load %x_GLF_color |
| %47:main_out = construct %46 |
| ret %47 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |