Roll third_party/webgpu-cts/ a5065e398..e321371e5 (11 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/a5065e398d24..e321371e5b69
 - e32137 Remove non-standard GPUAdapter requestAdapterInfo() method (#3941)
 - e5c248 Fix TestCaseRecord proxy (#3948)
 - 320835 Minor initial fix for missing comma (#3943)
 - 9619e6 Add shader validation tests about `clip_distances` and the extension (#3946)
 - e42b1f Remove all the tests about `maxInterStageShaderComponents` (#3945)
 - 756869 Avoid subnormals in expression validation for quantizing types (in normalize and refract) (#3938)
 - 6c236a Add Origin Trial token for Subgroups in localhost:8080 (#3939)
 - eca9b0 Don't identify sample points for texture builtin (#3937)
 - ccab92 Fragment tests for subgroupAny and subgroupAll (#3936)
 - dfe672 More WGSL flat issues (#3935)
 - 9045fe Fixes for no attachments being an error in webgpu/compat (#3934)

Created with './tools/run cts roll'

Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Change-Id: I4aaea0e92aed1c85b954f475a781854464a4b8e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/206774
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: dan sinclair <dsinclair@google.com>
6 files changed
tree: 076869cbb819cfc66c7fdbff0cf7911e7f41c730
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WATCHLISTS
  41. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.