blob: 43b9765769a8b333df8d6e099eac004318984f85 [file] [log] [blame]
Texture2DMS<uint4> arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureLoad_fe0565() {
uint4 res = arg_0.Load((1u).xx, 1);
prevent_dce.Store4(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_fe0565();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_fe0565();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_fe0565();
return;
}