| #include <metal_stdlib> |
| |
| using namespace metal; |
| float tint_acosh(float x) { |
| return select(acosh(x), 0.0f, (x < 1.0f)); |
| } |
| |
| void acosh_ecf2d1(device float* const tint_symbol_1) { |
| float arg_0 = 1.54308068752288818359f; |
| float res = tint_acosh(arg_0); |
| *(tint_symbol_1) = res; |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner(device float* const tint_symbol_2) { |
| acosh_ecf2d1(tint_symbol_2); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main(device float* tint_symbol_3 [[buffer(0)]]) { |
| float4 const inner_result = vertex_main_inner(tint_symbol_3); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main(device float* tint_symbol_4 [[buffer(0)]]) { |
| acosh_ecf2d1(tint_symbol_4); |
| return; |
| } |
| |
| kernel void compute_main(device float* tint_symbol_5 [[buffer(0)]]) { |
| acosh_ecf2d1(tint_symbol_5); |
| return; |
| } |
| |