| #version 310 es |
| |
| vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) { |
| return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]); |
| } |
| |
| |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| uint pad; |
| uint pad_1; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| mat3x2 coordTransformationMatrix; |
| uint pad_2; |
| uint pad_3; |
| }; |
| |
| struct ExternalTextureParams_std140 { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| uint pad; |
| uint pad_1; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| vec2 coordTransformationMatrix_0; |
| vec2 coordTransformationMatrix_1; |
| vec2 coordTransformationMatrix_2; |
| uint pad_2; |
| uint pad_3; |
| }; |
| |
| layout(binding = 3, std140) uniform ext_tex_params_block_std140_ubo { |
| ExternalTextureParams_std140 inner; |
| } ext_tex_params; |
| |
| vec3 gammaCorrection(vec3 v, GammaTransferParams params) { |
| bvec3 cond = lessThan(abs(v), vec3(params.D)); |
| vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); |
| vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); |
| return tint_select(f, t, cond); |
| } |
| |
| |
| vec4 textureSampleExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) { |
| vec2 modifiedCoords = (params.coordTransformationMatrix * vec3(coord, 1.0f)); |
| vec2 plane0_dims = vec2(uvec2(textureSize(plane0_1, 0))); |
| vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims); |
| vec2 plane0_clamped = clamp(modifiedCoords, plane0_half_texel, (1.0f - plane0_half_texel)); |
| vec2 plane1_dims = vec2(uvec2(textureSize(plane1_1, 0))); |
| vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims); |
| vec2 plane1_clamped = clamp(modifiedCoords, plane1_half_texel, (1.0f - plane1_half_texel)); |
| vec3 color = vec3(0.0f, 0.0f, 0.0f); |
| if ((params.numPlanes == 1u)) { |
| color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgb; |
| } else { |
| color = (vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix); |
| } |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| color = gammaCorrection(color, params.gammaDecodeParams); |
| color = (params.gamutConversionMatrix * color); |
| color = gammaCorrection(color, params.gammaEncodeParams); |
| } |
| return vec4(color, 1.0f); |
| } |
| |
| uniform highp sampler2D arg_0_1; |
| uniform highp sampler2D ext_tex_plane_1_1; |
| uniform highp sampler2D arg_0_arg_1; |
| uniform highp sampler2D ext_tex_plane_1_arg_1; |
| ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) { |
| return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| vec4 inner; |
| } prevent_dce; |
| |
| void textureSampleBaseClampToEdge_7c04e6() { |
| vec2 arg_2 = vec2(1.0f); |
| vec4 res = textureSampleExternal(arg_0_1, ext_tex_plane_1_1, arg_0_arg_1, ext_tex_plane_1_arg_1, arg_2, conv_ExternalTextureParams(ext_tex_params.inner)); |
| prevent_dce.inner = res; |
| } |
| |
| vec4 vertex_main() { |
| textureSampleBaseClampToEdge_7c04e6(); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| #version 310 es |
| precision highp float; |
| |
| vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) { |
| return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]); |
| } |
| |
| |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| uint pad; |
| uint pad_1; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| mat3x2 coordTransformationMatrix; |
| uint pad_2; |
| uint pad_3; |
| }; |
| |
| struct ExternalTextureParams_std140 { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| uint pad; |
| uint pad_1; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| vec2 coordTransformationMatrix_0; |
| vec2 coordTransformationMatrix_1; |
| vec2 coordTransformationMatrix_2; |
| uint pad_2; |
| uint pad_3; |
| }; |
| |
| layout(binding = 3, std140) uniform ext_tex_params_block_std140_ubo { |
| ExternalTextureParams_std140 inner; |
| } ext_tex_params; |
| |
| vec3 gammaCorrection(vec3 v, GammaTransferParams params) { |
| bvec3 cond = lessThan(abs(v), vec3(params.D)); |
| vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); |
| vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); |
| return tint_select(f, t, cond); |
| } |
| |
| |
| vec4 textureSampleExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) { |
| vec2 modifiedCoords = (params.coordTransformationMatrix * vec3(coord, 1.0f)); |
| vec2 plane0_dims = vec2(uvec2(textureSize(plane0_1, 0))); |
| vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims); |
| vec2 plane0_clamped = clamp(modifiedCoords, plane0_half_texel, (1.0f - plane0_half_texel)); |
| vec2 plane1_dims = vec2(uvec2(textureSize(plane1_1, 0))); |
| vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims); |
| vec2 plane1_clamped = clamp(modifiedCoords, plane1_half_texel, (1.0f - plane1_half_texel)); |
| vec3 color = vec3(0.0f, 0.0f, 0.0f); |
| if ((params.numPlanes == 1u)) { |
| color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgb; |
| } else { |
| color = (vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix); |
| } |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| color = gammaCorrection(color, params.gammaDecodeParams); |
| color = (params.gamutConversionMatrix * color); |
| color = gammaCorrection(color, params.gammaEncodeParams); |
| } |
| return vec4(color, 1.0f); |
| } |
| |
| uniform highp sampler2D arg_0_1; |
| uniform highp sampler2D ext_tex_plane_1_1; |
| uniform highp sampler2D arg_0_arg_1; |
| uniform highp sampler2D ext_tex_plane_1_arg_1; |
| ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) { |
| return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| vec4 inner; |
| } prevent_dce; |
| |
| void textureSampleBaseClampToEdge_7c04e6() { |
| vec2 arg_2 = vec2(1.0f); |
| vec4 res = textureSampleExternal(arg_0_1, ext_tex_plane_1_1, arg_0_arg_1, ext_tex_plane_1_arg_1, arg_2, conv_ExternalTextureParams(ext_tex_params.inner)); |
| prevent_dce.inner = res; |
| } |
| |
| void fragment_main() { |
| textureSampleBaseClampToEdge_7c04e6(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) { |
| return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]); |
| } |
| |
| |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| uint pad; |
| uint pad_1; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| mat3x2 coordTransformationMatrix; |
| uint pad_2; |
| uint pad_3; |
| }; |
| |
| struct ExternalTextureParams_std140 { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| uint pad; |
| uint pad_1; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| vec2 coordTransformationMatrix_0; |
| vec2 coordTransformationMatrix_1; |
| vec2 coordTransformationMatrix_2; |
| uint pad_2; |
| uint pad_3; |
| }; |
| |
| layout(binding = 3, std140) uniform ext_tex_params_block_std140_ubo { |
| ExternalTextureParams_std140 inner; |
| } ext_tex_params; |
| |
| vec3 gammaCorrection(vec3 v, GammaTransferParams params) { |
| bvec3 cond = lessThan(abs(v), vec3(params.D)); |
| vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); |
| vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); |
| return tint_select(f, t, cond); |
| } |
| |
| |
| vec4 textureSampleExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) { |
| vec2 modifiedCoords = (params.coordTransformationMatrix * vec3(coord, 1.0f)); |
| vec2 plane0_dims = vec2(uvec2(textureSize(plane0_1, 0))); |
| vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims); |
| vec2 plane0_clamped = clamp(modifiedCoords, plane0_half_texel, (1.0f - plane0_half_texel)); |
| vec2 plane1_dims = vec2(uvec2(textureSize(plane1_1, 0))); |
| vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims); |
| vec2 plane1_clamped = clamp(modifiedCoords, plane1_half_texel, (1.0f - plane1_half_texel)); |
| vec3 color = vec3(0.0f, 0.0f, 0.0f); |
| if ((params.numPlanes == 1u)) { |
| color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgb; |
| } else { |
| color = (vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix); |
| } |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| color = gammaCorrection(color, params.gammaDecodeParams); |
| color = (params.gamutConversionMatrix * color); |
| color = gammaCorrection(color, params.gammaEncodeParams); |
| } |
| return vec4(color, 1.0f); |
| } |
| |
| uniform highp sampler2D arg_0_1; |
| uniform highp sampler2D ext_tex_plane_1_1; |
| uniform highp sampler2D arg_0_arg_1; |
| uniform highp sampler2D ext_tex_plane_1_arg_1; |
| ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) { |
| return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| vec4 inner; |
| } prevent_dce; |
| |
| void textureSampleBaseClampToEdge_7c04e6() { |
| vec2 arg_2 = vec2(1.0f); |
| vec4 res = textureSampleExternal(arg_0_1, ext_tex_plane_1_1, arg_0_arg_1, ext_tex_plane_1_arg_1, arg_2, conv_ExternalTextureParams(ext_tex_params.inner)); |
| prevent_dce.inner = res; |
| } |
| |
| void compute_main() { |
| textureSampleBaseClampToEdge_7c04e6(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |