| float4 tint_textureSampleBaseClampToEdge(Texture2D<float4> t, SamplerState s, float2 coord) { |
| uint3 tint_tmp; |
| t.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| const float2 dims = float2(tint_tmp.xy); |
| const float2 half_texel = ((0.5f).xx / dims); |
| const float2 clamped = clamp(coord, half_texel, (1.0f - half_texel)); |
| return t.SampleLevel(s, clamped, 0.0f); |
| } |
| |
| Texture2D<float4> arg_0 : register(t0, space1); |
| SamplerState arg_1 : register(s1, space1); |
| RWByteAddressBuffer prevent_dce : register(u0, space2); |
| |
| void textureSampleBaseClampToEdge_9ca02c() { |
| float2 arg_2 = (1.0f).xx; |
| float4 res = tint_textureSampleBaseClampToEdge(arg_0, arg_1, arg_2); |
| prevent_dce.Store4(0u, asuint(res)); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| textureSampleBaseClampToEdge_9ca02c(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| textureSampleBaseClampToEdge_9ca02c(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureSampleBaseClampToEdge_9ca02c(); |
| return; |
| } |