enable f16; | |
fn transpose_b9ad1f() { | |
var arg_0 = mat3x2<f16>(1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h); | |
var res : mat2x3<f16> = transpose(arg_0); | |
prevent_dce = res; | |
} | |
@group(2) @binding(0) var<storage, read_write> prevent_dce : mat2x3<f16>; | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
transpose_b9ad1f(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
transpose_b9ad1f(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
transpose_b9ad1f(); | |
} |