|author||Yunchao He <email@example.com>||Tue Apr 27 20:22:17 2021 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Tue Apr 27 20:22:17 2021 +0000|
Implement 3D Texture copy for partial depth slices on D3D12 Note that a slice somehow means a subresource on D3D12. There are mip slice, array slice, and plane/aspect slice in D3D12. We reuse the term "slice" for multiple depth of a 3D texture, although one single depth slice of multiple depth slices is not a separate subresource of a 3D texture (all these depth slices for one mip are a separte subresource in 3D texture). For the reason above, this change also renames "slice" to "layer" in some functions if "slice" is a layer in that function. Because a layer is definitely a subresource but a slice may not be (like a single depth slice of a 3D texture). Bug: dawn:547 Change-Id: I88b8120ef7f73bfc261fc225f4242924da221654 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49240 Reviewed-by: Corentin Wallez <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org> Commit-Queue: Yunchao He <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.