D3D: Add d3d_skip_shader_optimizations toggle Adds a new toggle, `d3d_skip_shader_optimizations`, to force the D3DCOMPILE_SKIP_OPTIMIZATION flag during shader compilation in D3D11 and D3D12. This can be used to speed up shader compilation time by skipping optimization passes. Bug: 439845637 Change-Id: Ie085076b5c2e66b196d812fbb9cc3c6686b75923 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/258114 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.