| cbuffer cbuffer_x_20 : register(b0, space0) { |
| uint4 x_20[1]; |
| }; |
| cbuffer cbuffer_x_26 : register(b0, space1) { |
| uint4 x_26[1]; |
| }; |
| |
| struct tint_symbol_1 { |
| uint gl_VertexIndex : SV_VertexID; |
| }; |
| struct tint_symbol_2 { |
| float4 value : SV_Position; |
| }; |
| |
| float2x2 tint_symbol_3(uint4 buffer[1], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load = buffer[scalar_offset / 4]; |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_1 = buffer[scalar_offset_1 / 4]; |
| return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy))); |
| } |
| |
| float2x2 tint_symbol_5(uint4 buffer[1], uint offset) { |
| const uint scalar_offset_2 = ((offset + 0u)) / 4; |
| uint4 ubo_load_2 = buffer[scalar_offset_2 / 4]; |
| const uint scalar_offset_3 = ((offset + 8u)) / 4; |
| uint4 ubo_load_3 = buffer[scalar_offset_3 / 4]; |
| return float2x2(asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy))); |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const uint gl_VertexIndex = tint_symbol.gl_VertexIndex; |
| float2 indexable[3] = (float2[3])0; |
| const float2x2 x_23 = tint_symbol_3(x_20, 0u); |
| const float2x2 x_28 = tint_symbol_5(x_26, 0u); |
| const uint x_46 = gl_VertexIndex; |
| const float2 tint_symbol_7[3] = {float2(-1.0f, 1.0f), float2(1.0f, 1.0f), float2(-1.0f, -1.0f)}; |
| indexable = tint_symbol_7; |
| const float2 x_51 = indexable[x_46]; |
| const float2 x_52 = mul(x_51, float2x2((x_23[0u] + x_28[0u]), (x_23[1u] + x_28[1u]))); |
| const tint_symbol_2 tint_symbol_8 = {float4(x_52.x, x_52.y, 0.0f, 1.0f)}; |
| return tint_symbol_8; |
| } |