// Fails with "D3D compile failed with value cannot be NaN, isnan() may not be necessary. /Gis may force isnan() to be performed" | |
fn Bad(index: u32, rd: vec3<f32>) -> vec3<f32> { | |
var normal: vec3<f32> = vec3<f32>(0.0); | |
normal[index] = -sign(rd[index]); | |
return normalize(normal); | |
} | |
[[block]] struct S { v : vec3<f32>; i : u32; }; | |
[[binding(0), group(0)]] var<storage, read_write> io : S; | |
[[stage(compute), workgroup_size(1)]] | |
fn main([[builtin(local_invocation_index)]] idx : u32) { | |
io.v = Bad(io.i, io.v); | |
} |