blob: 16fc617f9382c2e77e119aae1deefd30dfbced24 [file] [log] [blame]
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/AdapterD3D12.h"
#include "common/Constants.h"
#include "dawn_native/d3d12/BackendD3D12.h"
#include "dawn_native/d3d12/DeviceD3D12.h"
#include "dawn_native/d3d12/PlatformFunctions.h"
#include <locale>
namespace dawn_native { namespace d3d12 {
// utility wrapper to adapt locale-bound facets for wstring/wbuffer convert
template <class Facet>
struct DeletableFacet : Facet {
template <class... Args>
DeletableFacet(Args&&... args) : Facet(std::forward<Args>(args)...) {
}
~DeletableFacet() {
}
};
Adapter::Adapter(Backend* backend, ComPtr<IDXGIAdapter1> hardwareAdapter)
: AdapterBase(backend->GetInstance(), BackendType::D3D12),
mHardwareAdapter(hardwareAdapter),
mBackend(backend) {
DXGI_ADAPTER_DESC1 adapterDesc;
mHardwareAdapter->GetDesc1(&adapterDesc);
mPCIInfo.deviceId = adapterDesc.DeviceId;
mPCIInfo.vendorId = adapterDesc.VendorId;
if (adapterDesc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) {
mDeviceType = DeviceType::CPU;
} else {
// Using DXGI_ADAPTER_DESC1 approach to determine integrated vs dedicated is
// vendor-specific.
switch (mPCIInfo.vendorId) {
case kVendorID_Intel: {
// On Intel GPUs, dedicated video memory is always set to 128MB when the GPU is
// integrated.
static constexpr uint64_t kDedicatedVideoMemory = 128 * 1024 * 1024;
mDeviceType = (adapterDesc.DedicatedVideoMemory == kDedicatedVideoMemory)
? DeviceType::IntegratedGPU
: DeviceType::DiscreteGPU;
break;
}
default:
// TODO: Support additional GPU vendors.
mDeviceType = DeviceType::Unknown;
break;
}
}
std::wstring_convert<DeletableFacet<std::codecvt<wchar_t, char, std::mbstate_t>>> converter(
"Error converting");
mPCIInfo.name = converter.to_bytes(adapterDesc.Description);
}
Backend* Adapter::GetBackend() const {
return mBackend;
}
ResultOrError<DeviceBase*> Adapter::CreateDeviceImpl(const DeviceDescriptor* descriptor) {
ComPtr<ID3D12Device> d3d12Device;
if (FAILED(mBackend->GetFunctions()->d3d12CreateDevice(
mHardwareAdapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&d3d12Device)))) {
return DAWN_CONTEXT_LOST_ERROR("D3D12CreateDevice failed");
}
ASSERT(d3d12Device != nullptr);
return new Device(this, d3d12Device, descriptor);
}
}} // namespace dawn_native::d3d12