| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/QueueD3D12.h" |
| |
| #include "common/Math.h" |
| #include "dawn_native/CommandValidation.h" |
| #include "dawn_native/Commands.h" |
| #include "dawn_native/DynamicUploader.h" |
| #include "dawn_native/d3d12/CommandBufferD3D12.h" |
| #include "dawn_native/d3d12/D3D12Error.h" |
| #include "dawn_native/d3d12/DeviceD3D12.h" |
| #include "dawn_platform/DawnPlatform.h" |
| #include "dawn_platform/tracing/TraceEvent.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| namespace { |
| ResultOrError<UploadHandle> UploadTextureDataAligningBytesPerRow( |
| DeviceBase* device, |
| const void* data, |
| uint32_t alignedBytesPerRow, |
| uint32_t optimallyAlignedBytesPerRow, |
| uint32_t alignedRowsPerImage, |
| const TextureDataLayout& dataLayout, |
| const Format& textureFormat, |
| const Extent3D& writeSizePixel) { |
| uint64_t newDataSizeBytes; |
| DAWN_TRY_ASSIGN( |
| newDataSizeBytes, |
| ComputeRequiredBytesInCopy(textureFormat, writeSizePixel, |
| optimallyAlignedBytesPerRow, alignedRowsPerImage)); |
| |
| UploadHandle uploadHandle; |
| DAWN_TRY_ASSIGN(uploadHandle, device->GetDynamicUploader()->Allocate( |
| newDataSizeBytes, device->GetPendingCommandSerial())); |
| ASSERT(uploadHandle.mappedBuffer != nullptr); |
| |
| uint8_t* dstPointer = static_cast<uint8_t*>(uploadHandle.mappedBuffer); |
| const uint8_t* srcPointer = static_cast<const uint8_t*>(data); |
| srcPointer += dataLayout.offset; |
| |
| uint32_t alignedRowsPerImageInBlock = alignedRowsPerImage / textureFormat.blockHeight; |
| uint32_t dataRowsPerImageInBlock = dataLayout.rowsPerImage / textureFormat.blockHeight; |
| if (dataRowsPerImageInBlock == 0) { |
| dataRowsPerImageInBlock = writeSizePixel.height / textureFormat.blockHeight; |
| } |
| |
| ASSERT(dataRowsPerImageInBlock >= alignedRowsPerImageInBlock); |
| uint64_t imageAdditionalStride = |
| dataLayout.bytesPerRow * (dataRowsPerImageInBlock - alignedRowsPerImageInBlock); |
| |
| CopyTextureData(dstPointer, srcPointer, writeSizePixel.depth, |
| alignedRowsPerImageInBlock, imageAdditionalStride, alignedBytesPerRow, |
| optimallyAlignedBytesPerRow, dataLayout.bytesPerRow); |
| |
| return uploadHandle; |
| } |
| } // namespace |
| |
| Queue::Queue(Device* device) : QueueBase(device) { |
| } |
| |
| MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) { |
| Device* device = ToBackend(GetDevice()); |
| |
| device->Tick(); |
| |
| CommandRecordingContext* commandContext; |
| DAWN_TRY_ASSIGN(commandContext, device->GetPendingCommandContext()); |
| |
| TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording, |
| "CommandBufferD3D12::RecordCommands"); |
| for (uint32_t i = 0; i < commandCount; ++i) { |
| DAWN_TRY(ToBackend(commands[i])->RecordCommands(commandContext)); |
| } |
| TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording, |
| "CommandBufferD3D12::RecordCommands"); |
| |
| DAWN_TRY(device->ExecutePendingCommandContext()); |
| |
| DAWN_TRY(device->NextSerial()); |
| return {}; |
| } |
| |
| MaybeError Queue::WriteTextureImpl(const TextureCopyView& destination, |
| const void* data, |
| const TextureDataLayout& dataLayout, |
| const Extent3D& writeSizePixel) { |
| const TexelBlockInfo& blockInfo = |
| destination.texture->GetFormat().GetTexelBlockInfo(destination.aspect); |
| |
| // We are only copying the part of the data that will appear in the texture. |
| // Note that validating texture copy range ensures that writeSizePixel->width and |
| // writeSizePixel->height are multiples of blockWidth and blockHeight respectively. |
| uint32_t alignedBytesPerRow = |
| (writeSizePixel.width) / blockInfo.blockWidth * blockInfo.blockByteSize; |
| uint32_t alignedRowsPerImage = writeSizePixel.height; |
| uint32_t optimallyAlignedBytesPerRow = |
| Align(alignedBytesPerRow, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); |
| |
| UploadHandle uploadHandle; |
| DAWN_TRY_ASSIGN( |
| uploadHandle, |
| UploadTextureDataAligningBytesPerRow( |
| GetDevice(), data, alignedBytesPerRow, optimallyAlignedBytesPerRow, |
| alignedRowsPerImage, dataLayout, destination.texture->GetFormat(), writeSizePixel)); |
| |
| TextureDataLayout passDataLayout = dataLayout; |
| passDataLayout.offset = uploadHandle.startOffset; |
| passDataLayout.bytesPerRow = optimallyAlignedBytesPerRow; |
| passDataLayout.rowsPerImage = alignedRowsPerImage; |
| |
| TextureCopy textureCopy; |
| textureCopy.texture = destination.texture; |
| textureCopy.mipLevel = destination.mipLevel; |
| textureCopy.origin = destination.origin; |
| textureCopy.aspect = ConvertAspect(destination.texture->GetFormat(), destination.aspect); |
| |
| return ToBackend(GetDevice()) |
| ->CopyFromStagingToTexture(uploadHandle.stagingBuffer, passDataLayout, &textureCopy, |
| writeSizePixel); |
| } |
| |
| }} // namespace dawn_native::d3d12 |