commit | f0057a56feedf3c617c9544a65416460c4f4aa9d | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Mon Jan 22 16:26:28 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jan 22 16:26:28 2024 +0000 |
tree | c60d84b258789f3e5fdae89789cf2e077e1e0cee | |
parent | d540423771aa54b40977792d5075123cc61bd2de [diff] |
Add inspector helper for texture information. This CL adds a helper to the inspector get information on textures which are used in `textureNumSamples` and `textureNumLevels` calls. It also gathers `textureLoad` because they use the other methods if polyfilled in GLSL. Change-Id: If0b04864d46a1415393237451761c989c84431ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/169261 Commit-Queue: dan sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.