| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[2]; |
| }; |
| RWByteAddressBuffer s : register(u1, space0); |
| |
| void tint_symbol(RWByteAddressBuffer buffer, uint offset, float4x2 value) { |
| buffer.Store2((offset + 0u), asuint(value[0u])); |
| buffer.Store2((offset + 8u), asuint(value[1u])); |
| buffer.Store2((offset + 16u), asuint(value[2u])); |
| buffer.Store2((offset + 24u), asuint(value[3u])); |
| } |
| |
| float4x2 tint_symbol_2(uint4 buffer[2], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load = buffer[scalar_offset / 4]; |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_1 = buffer[scalar_offset_1 / 4]; |
| const uint scalar_offset_2 = ((offset + 16u)) / 4; |
| uint4 ubo_load_2 = buffer[scalar_offset_2 / 4]; |
| const uint scalar_offset_3 = ((offset + 24u)) / 4; |
| uint4 ubo_load_3 = buffer[scalar_offset_3 / 4]; |
| return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| tint_symbol(s, 0u, tint_symbol_2(u, 0u)); |
| s.Store2(8u, asuint(asfloat(u[0].xy))); |
| s.Store2(8u, asuint(asfloat(u[0].xy).yx)); |
| s.Store(4u, asuint(asfloat(u[0].z))); |
| return; |
| } |