commit | f03d25106411b6048d50166f5ee3e5958870913b | [log] [tgz] |
---|---|---|
author | Vasiliy Telezhnikov <vasilyt@chromium.org> | Fri Apr 26 21:32:35 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Apr 26 21:32:35 2024 +0000 |
tree | df071f368397016391df7c8ece908ee7d6f09b06 | |
parent | 863163d7c083bdb2b6005b99328da543fb6d98c2 [diff] |
Fix AHB leak in SharedTextureMemory vkAllocateDeviceMemory will acquire reference on a AHB itself according to spec: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkImportAndroidHardwareBufferInfoANDROID.html So we don't need to acquire it before the call. Change-Id: Ia0dbfb5f6a0f398245dbb2ea36dd1b94e3f05f12 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/186080 Commit-Queue: Vasiliy Telezhnikov <vasilyt@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.