| commit | f06ff13ef03d2f2ef41e58be4e6d473c385ce95e | [log] [tgz] |
|---|---|---|
| author | David Neto <dneto@google.com> | Thu Dec 12 07:59:40 2024 -0800 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Dec 12 07:59:40 2024 -0800 |
| tree | 0d8b8ca1cbc9253001f5ef51576cb95adaf701af | |
| parent | 888be540667aa1c818ce69a2138da3591a966a4b [diff] |
Support D3D12RelaxMinSubgroupSizeTo8 toggle in new subgroup size API Bug: 354751907 Change-Id: I686a1c94083f35aab0fd9ab0cd4163b59efd2d64 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/219154 Reviewed-by: Loko Kung <lokokung@google.com> Auto-Submit: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.