blob: 2b2da0c1173d4b70c5db988b014e57550bf4db05 [file] [log] [blame]
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "InputState.h"
#include "Device.h"
namespace backend {
// InputState helpers
size_t IndexFormatSize(nxt::IndexFormat format) {
switch (format) {
case nxt::IndexFormat::Uint16:
return sizeof(uint16_t);
case nxt::IndexFormat::Uint32:
return sizeof(uint32_t);
}
}
uint32_t VertexFormatNumComponents(nxt::VertexFormat format) {
switch (format) {
case nxt::VertexFormat::FloatR32G32B32A32:
return 4;
case nxt::VertexFormat::FloatR32G32B32:
return 3;
case nxt::VertexFormat::FloatR32G32:
return 2;
}
}
size_t VertexFormatSize(nxt::VertexFormat format) {
switch (format) {
case nxt::VertexFormat::FloatR32G32B32A32:
case nxt::VertexFormat::FloatR32G32B32:
case nxt::VertexFormat::FloatR32G32:
return VertexFormatNumComponents(format) * sizeof(float);
}
}
// InputStateBase
InputStateBase::InputStateBase(InputStateBuilder* builder) {
attributesSetMask = builder->attributesSetMask;
attributeInfos = builder->attributeInfos;
inputsSetMask = builder->inputsSetMask;
inputInfos = builder->inputInfos;
}
const std::bitset<kMaxVertexAttributes>& InputStateBase::GetAttributesSetMask() const {
return attributesSetMask;
}
const InputStateBase::AttributeInfo& InputStateBase::GetAttribute(uint32_t location) const {
ASSERT(attributesSetMask[location]);
return attributeInfos[location];
}
const std::bitset<kMaxVertexInputs>& InputStateBase::GetInputsSetMask() const {
return inputsSetMask;
}
const InputStateBase::InputInfo& InputStateBase::GetInput(uint32_t slot) const {
ASSERT(inputsSetMask[slot]);
return inputInfos[slot];
}
// InputStateBuilder
InputStateBuilder::InputStateBuilder(DeviceBase* device) : device(device) {
}
bool InputStateBuilder::WasConsumed() const {
return consumed;
}
InputStateBase* InputStateBuilder::GetResult() {
for (uint32_t location = 0; location < kMaxVertexAttributes; ++location) {
if (attributesSetMask[location] &&
!inputsSetMask[attributeInfos[location].bindingSlot]) {
device->HandleError("Attribute uses unset input");
return nullptr;
}
}
consumed = true;
return device->CreateInputState(this);
}
void InputStateBuilder::SetAttribute(uint32_t shaderLocation,
uint32_t bindingSlot, nxt::VertexFormat format, uint32_t offset) {
if (shaderLocation >= kMaxVertexAttributes) {
device->HandleError("Setting attribute out of bounds");
return;
}
if (bindingSlot >= kMaxVertexInputs) {
device->HandleError("Binding slot out of bounds");
return;
}
if (attributesSetMask[shaderLocation]) {
device->HandleError("Setting already set attribute");
return;
}
attributesSetMask.set(shaderLocation);
auto& info = attributeInfos[shaderLocation];
info.bindingSlot = bindingSlot;
info.format = format;
info.offset = offset;
}
void InputStateBuilder::SetInput(uint32_t bindingSlot, uint32_t stride,
nxt::InputStepMode stepMode) {
if (bindingSlot >= kMaxVertexInputs) {
device->HandleError("Setting input out of bounds");
return;
}
if (inputsSetMask[bindingSlot]) {
device->HandleError("Setting already set input");
return;
}
inputsSetMask.set(bindingSlot);
auto& info = inputInfos[bindingSlot];
info.stride = stride;
info.stepMode = stepMode;
}
}