| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <vector> |
| |
| #include "dawn/common/Math.h" |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/TestUtils.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| #define EXPECT_LAZY_CLEAR(N, statement) \ |
| do { \ |
| if (UsesWire()) { \ |
| statement; \ |
| } else { \ |
| size_t lazyClearsBefore = dawn::native::GetLazyClearCountForTesting(device.Get()); \ |
| statement; \ |
| size_t lazyClearsAfter = dawn::native::GetLazyClearCountForTesting(device.Get()); \ |
| EXPECT_EQ(N, lazyClearsAfter - lazyClearsBefore); \ |
| } \ |
| } while (0) |
| |
| namespace { |
| |
| struct BufferZeroInitInCopyT2BSpec { |
| wgpu::Extent3D textureSize; |
| uint64_t bufferOffset; |
| uint64_t extraBytes; |
| uint32_t bytesPerRow; |
| uint32_t rowsPerImage; |
| uint32_t lazyClearCount; |
| }; |
| |
| } // anonymous namespace |
| |
| class BufferZeroInitTest : public DawnTest { |
| protected: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| std::vector<wgpu::FeatureName> requiredFeatures = {}; |
| if (SupportsFeatures({wgpu::FeatureName::TimestampQuery})) { |
| requiredFeatures.push_back(wgpu::FeatureName::TimestampQuery); |
| } |
| return requiredFeatures; |
| } |
| |
| public: |
| wgpu::Buffer CreateBuffer(uint64_t size, |
| wgpu::BufferUsage usage, |
| bool mappedAtCreation = false) { |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = size; |
| descriptor.usage = usage; |
| descriptor.mappedAtCreation = mappedAtCreation; |
| return device.CreateBuffer(&descriptor); |
| } |
| |
| void MapAsyncAndWait(wgpu::Buffer buffer, |
| wgpu::MapMode mapMode, |
| uint64_t offset, |
| uint64_t size) { |
| ASSERT(mapMode == wgpu::MapMode::Read || mapMode == wgpu::MapMode::Write); |
| |
| bool done = false; |
| buffer.MapAsync( |
| mapMode, offset, size, |
| [](WGPUBufferMapAsyncStatus status, void* userdata) { |
| ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status); |
| *static_cast<bool*>(userdata) = true; |
| }, |
| &done); |
| |
| while (!done) { |
| WaitABit(); |
| } |
| } |
| |
| wgpu::Texture CreateAndInitializeTexture(const wgpu::Extent3D& size, |
| wgpu::TextureFormat format, |
| wgpu::Color color = {0.f, 0.f, 0.f, 0.f}) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size = size; |
| descriptor.format = format; |
| descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc | |
| wgpu::TextureUsage::RenderAttachment | |
| wgpu::TextureUsage::StorageBinding; |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| |
| for (uint32_t arrayLayer = 0; arrayLayer < size.depthOrArrayLayers; ++arrayLayer) { |
| wgpu::TextureViewDescriptor viewDescriptor; |
| viewDescriptor.format = format; |
| viewDescriptor.dimension = wgpu::TextureViewDimension::e2D; |
| viewDescriptor.baseArrayLayer = arrayLayer; |
| viewDescriptor.arrayLayerCount = 1u; |
| |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {texture.CreateView(&viewDescriptor)}); |
| renderPassDescriptor.cColorAttachments[0].clearValue = color; |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.End(); |
| } |
| |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| return texture; |
| } |
| |
| void TestBufferZeroInitInCopyTextureToBuffer(const BufferZeroInitInCopyT2BSpec& spec) { |
| constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Float; |
| ASSERT(utils::GetTexelBlockSizeInBytes(kTextureFormat) * spec.textureSize.width % |
| kTextureBytesPerRowAlignment == |
| 0); |
| |
| constexpr wgpu::Color kClearColor = {0.5f, 0.5f, 0.5f, 0.5f}; |
| wgpu::Texture texture = |
| CreateAndInitializeTexture(spec.textureSize, kTextureFormat, kClearColor); |
| |
| const wgpu::ImageCopyTexture imageCopyTexture = |
| utils::CreateImageCopyTexture(texture, 0, {0, 0, 0}); |
| |
| const uint64_t bufferSize = spec.bufferOffset + spec.extraBytes + |
| utils::RequiredBytesInCopy(spec.bytesPerRow, spec.rowsPerImage, |
| spec.textureSize, kTextureFormat); |
| wgpu::Buffer buffer = |
| CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst); |
| const wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer( |
| buffer, spec.bufferOffset, spec.bytesPerRow, spec.rowsPerImage); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &spec.textureSize); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(spec.lazyClearCount, queue.Submit(1, &commandBuffer)); |
| |
| const uint64_t expectedValueCount = bufferSize / sizeof(float); |
| std::vector<float> expectedValues(expectedValueCount, 0.f); |
| |
| for (uint32_t slice = 0; slice < spec.textureSize.depthOrArrayLayers; ++slice) { |
| const uint64_t baseOffsetBytesPerSlice = |
| spec.bufferOffset + spec.bytesPerRow * spec.rowsPerImage * slice; |
| for (uint32_t y = 0; y < spec.textureSize.height; ++y) { |
| const uint64_t baseOffsetBytesPerRow = |
| baseOffsetBytesPerSlice + spec.bytesPerRow * y; |
| const uint64_t baseOffsetFloatCountPerRow = baseOffsetBytesPerRow / sizeof(float); |
| for (uint32_t x = 0; x < spec.textureSize.width; ++x) { |
| expectedValues[baseOffsetFloatCountPerRow + x] = 0.5f; |
| } |
| } |
| } |
| |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_FLOAT_RANGE_EQ(expectedValues.data(), buffer, 0, |
| expectedValues.size())); |
| } |
| |
| void TestBufferZeroInitInBindGroup(wgpu::ShaderModule module, |
| uint64_t bufferOffset, |
| uint64_t boundBufferSize, |
| const std::vector<uint32_t>& expectedBufferData) { |
| // TODO(dawn:1755): Buffer usage can't be both uniform and other accelerated usages with |
| // D3D11. |
| DAWN_SUPPRESS_TEST_IF(IsD3D11()); |
| wgpu::ComputePipelineDescriptor pipelineDescriptor; |
| pipelineDescriptor.layout = nullptr; |
| pipelineDescriptor.compute.module = module; |
| pipelineDescriptor.compute.entryPoint = "main"; |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDescriptor); |
| |
| const uint64_t bufferSize = expectedBufferData.size() * sizeof(uint32_t); |
| wgpu::Buffer buffer = |
| CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc | |
| wgpu::BufferUsage::Storage | wgpu::BufferUsage::Uniform); |
| wgpu::Texture outputTexture = |
| CreateAndInitializeTexture({1u, 1u, 1u}, wgpu::TextureFormat::RGBA8Unorm); |
| |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup( |
| device, pipeline.GetBindGroupLayout(0), |
| {{0, buffer, bufferOffset, boundBufferSize}, {1u, outputTexture.CreateView()}}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); |
| computePass.SetBindGroup(0, bindGroup); |
| computePass.SetPipeline(pipeline); |
| computePass.DispatchWorkgroups(1u); |
| computePass.End(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer)); |
| |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_U32_RANGE_EQ(expectedBufferData.data(), buffer, 0, |
| expectedBufferData.size())); |
| |
| constexpr utils::RGBA8 kExpectedColor = {0, 255, 0, 255}; |
| EXPECT_PIXEL_RGBA8_EQ(kExpectedColor, outputTexture, 0u, 0u); |
| } |
| |
| wgpu::RenderPipeline CreateRenderPipelineForTest( |
| const char* vertexShader, |
| uint32_t vertexBufferCount = 1u, |
| wgpu::VertexFormat vertexFormat = wgpu::VertexFormat::Float32x4) { |
| constexpr wgpu::TextureFormat kColorAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm; |
| |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, vertexShader); |
| |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( |
| @fragment |
| fn main(@location(0) i_color : vec4f) -> @location(0) vec4f { |
| return i_color; |
| })"); |
| |
| ASSERT(vertexBufferCount <= 1u); |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList; |
| descriptor.vertex.bufferCount = vertexBufferCount; |
| descriptor.cBuffers[0].arrayStride = Align(utils::VertexFormatSize(vertexFormat), 4); |
| descriptor.cBuffers[0].attributeCount = 1; |
| descriptor.cAttributes[0].format = vertexFormat; |
| descriptor.cTargets[0].format = kColorAttachmentFormat; |
| return device.CreateRenderPipeline(&descriptor); |
| } |
| |
| void ExpectLazyClearSubmitAndCheckOutputs(wgpu::CommandEncoder encoder, |
| wgpu::Buffer buffer, |
| uint64_t bufferSize, |
| wgpu::Texture colorAttachment) { |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer)); |
| |
| // Although we just bind a part of the buffer, we still expect the whole buffer to be |
| // lazily initialized to 0. |
| const std::vector<uint32_t> expectedBufferData(bufferSize / sizeof(uint32_t), 0); |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_U32_RANGE_EQ(expectedBufferData.data(), buffer, 0, |
| expectedBufferData.size())); |
| |
| const utils::RGBA8 kExpectedPixelValue = {0, 255, 0, 255}; |
| EXPECT_PIXEL_RGBA8_EQ(kExpectedPixelValue, colorAttachment, 0, 0); |
| } |
| |
| void TestBufferZeroInitAsVertexBuffer(uint64_t vertexBufferOffset) { |
| constexpr wgpu::TextureFormat kColorAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm; |
| |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest(R"( |
| struct VertexOut { |
| @location(0) color : vec4f, |
| @builtin(position) position : vec4f, |
| } |
| |
| @vertex fn main(@location(0) pos : vec4f) -> VertexOut { |
| var output : VertexOut; |
| if (all(pos == vec4f(0.0, 0.0, 0.0, 0.0))) { |
| output.color = vec4f(0.0, 1.0, 0.0, 1.0); |
| } else { |
| output.color = vec4f(1.0, 0.0, 0.0, 1.0); |
| } |
| output.position = vec4f(0.0, 0.0, 0.0, 1.0); |
| return output; |
| })"); |
| |
| constexpr uint64_t kVertexAttributeSize = sizeof(float) * 4; |
| const uint64_t vertexBufferSize = kVertexAttributeSize + vertexBufferOffset; |
| wgpu::Buffer vertexBuffer = |
| CreateBuffer(vertexBufferSize, wgpu::BufferUsage::Vertex | wgpu::BufferUsage::CopySrc | |
| wgpu::BufferUsage::CopyDst); |
| wgpu::Texture colorAttachment = |
| CreateAndInitializeTexture({1, 1, 1}, kColorAttachmentFormat); |
| utils::ComboRenderPassDescriptor renderPassDescriptor({colorAttachment.CreateView()}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| |
| // Bind the buffer with offset == vertexBufferOffset and size kVertexAttributeSize as the |
| // vertex buffer. |
| renderPass.SetVertexBuffer(0, vertexBuffer, vertexBufferOffset, kVertexAttributeSize); |
| renderPass.SetPipeline(renderPipeline); |
| renderPass.Draw(1); |
| renderPass.End(); |
| |
| ExpectLazyClearSubmitAndCheckOutputs(encoder, vertexBuffer, vertexBufferSize, |
| colorAttachment); |
| } |
| |
| void TestBufferZeroInitAsIndexBuffer(uint64_t indexBufferOffset) { |
| constexpr wgpu::TextureFormat kColorAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm; |
| |
| wgpu::RenderPipeline renderPipeline = |
| CreateRenderPipelineForTest(R"( |
| struct VertexOut { |
| @location(0) color : vec4f, |
| @builtin(position) position : vec4f, |
| } |
| |
| @vertex |
| fn main(@builtin(vertex_index) VertexIndex : u32) -> VertexOut { |
| var output : VertexOut; |
| if (VertexIndex == 0u) { |
| output.color = vec4f(0.0, 1.0, 0.0, 1.0); |
| } else { |
| output.color = vec4f(1.0, 0.0, 0.0, 1.0); |
| } |
| output.position = vec4f(0.0, 0.0, 0.0, 1.0); |
| return output; |
| })", |
| 0 /* vertexBufferCount */); |
| |
| // The buffer size cannot be less than 4 |
| const uint64_t indexBufferSize = sizeof(uint32_t) + indexBufferOffset; |
| wgpu::Buffer indexBuffer = |
| CreateBuffer(indexBufferSize, wgpu::BufferUsage::Index | wgpu::BufferUsage::CopySrc | |
| wgpu::BufferUsage::CopyDst); |
| |
| wgpu::Texture colorAttachment = |
| CreateAndInitializeTexture({1, 1, 1}, kColorAttachmentFormat); |
| utils::ComboRenderPassDescriptor renderPassDescriptor({colorAttachment.CreateView()}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(renderPipeline); |
| |
| // Bind the buffer with offset == indexBufferOffset and size sizeof(uint32_t) as the index |
| // buffer. |
| renderPass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, indexBufferOffset, |
| sizeof(uint32_t)); |
| renderPass.DrawIndexed(1); |
| renderPass.End(); |
| |
| ExpectLazyClearSubmitAndCheckOutputs(encoder, indexBuffer, indexBufferSize, |
| colorAttachment); |
| } |
| |
| void TestBufferZeroInitAsIndirectBufferForDrawIndirect(uint64_t indirectBufferOffset) { |
| constexpr wgpu::TextureFormat kColorAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm; |
| constexpr wgpu::Color kClearColorGreen = {0.f, 1.f, 0.f, 1.f}; |
| |
| // As long as the vertex shader is executed once, the output color will be red. |
| wgpu::RenderPipeline renderPipeline = |
| CreateRenderPipelineForTest(R"( |
| struct VertexOut { |
| @location(0) color : vec4f, |
| @builtin(position) position : vec4f, |
| } |
| |
| @vertex fn main() -> VertexOut { |
| var output : VertexOut; |
| output.color = vec4f(1.0, 0.0, 0.0, 1.0); |
| output.position = vec4f(0.0, 0.0, 0.0, 1.0); |
| return output; |
| })", |
| 0 /* vertexBufferCount */); |
| |
| // Clear the color attachment to green. |
| wgpu::Texture colorAttachment = |
| CreateAndInitializeTexture({1, 1, 1}, kColorAttachmentFormat, kClearColorGreen); |
| utils::ComboRenderPassDescriptor renderPassDescriptor({colorAttachment.CreateView()}); |
| renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Load; |
| |
| const uint64_t bufferSize = kDrawIndirectSize + indirectBufferOffset; |
| wgpu::Buffer indirectBuffer = |
| CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Indirect); |
| |
| // The indirect buffer should be lazily cleared to 0, so we actually draw nothing and the |
| // color attachment will keep its original color (green) after we end the render pass. |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(renderPipeline); |
| renderPass.DrawIndirect(indirectBuffer, indirectBufferOffset); |
| renderPass.End(); |
| |
| ExpectLazyClearSubmitAndCheckOutputs(encoder, indirectBuffer, bufferSize, colorAttachment); |
| } |
| |
| void TestBufferZeroInitAsIndirectBufferForDrawIndexedIndirect(uint64_t indirectBufferOffset) { |
| constexpr wgpu::TextureFormat kColorAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm; |
| constexpr wgpu::Color kClearColorGreen = {0.f, 1.f, 0.f, 1.f}; |
| |
| // As long as the vertex shader is executed once, the output color will be red. |
| wgpu::RenderPipeline renderPipeline = |
| CreateRenderPipelineForTest(R"( |
| struct VertexOut { |
| @location(0) color : vec4f, |
| @builtin(position) position : vec4f, |
| } |
| |
| @vertex fn main() -> VertexOut { |
| var output : VertexOut; |
| output.color = vec4f(1.0, 0.0, 0.0, 1.0); |
| output.position = vec4f(0.0, 0.0, 0.0, 1.0); |
| return output; |
| })", |
| 0 /* vertexBufferCount */); |
| wgpu::Buffer indexBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0}); |
| |
| // Clear the color attachment to green. |
| wgpu::Texture colorAttachment = |
| CreateAndInitializeTexture({1, 1, 1}, kColorAttachmentFormat, kClearColorGreen); |
| utils::ComboRenderPassDescriptor renderPassDescriptor({colorAttachment.CreateView()}); |
| renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Load; |
| |
| const uint64_t bufferSize = kDrawIndexedIndirectSize + indirectBufferOffset; |
| wgpu::Buffer indirectBuffer = |
| CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Indirect); |
| |
| // The indirect buffer should be lazily cleared to 0, so we actually draw nothing and the |
| // color attachment will keep its original color (green) after we end the render pass. |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(renderPipeline); |
| renderPass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16); |
| renderPass.DrawIndexedIndirect(indirectBuffer, indirectBufferOffset); |
| renderPass.End(); |
| |
| ExpectLazyClearSubmitAndCheckOutputs(encoder, indirectBuffer, bufferSize, colorAttachment); |
| } |
| |
| void TestBufferZeroInitAsIndirectBufferForDispatchIndirect(uint64_t indirectBufferOffset) { |
| // TODO(dawn:1798): Support storage textures. |
| DAWN_SUPPRESS_TEST_IF(IsD3D11()); |
| |
| constexpr wgpu::TextureFormat kColorAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm; |
| constexpr wgpu::Color kClearColorGreen = {0.f, 1.f, 0.f, 1.f}; |
| |
| // As long as the comptue shader is executed once, the pixel color of outImage will be set |
| // to red. |
| const char* computeShader = R"( |
| @group(0) @binding(0) var outImage : texture_storage_2d<rgba8unorm, write>; |
| |
| @compute @workgroup_size(1) fn main() { |
| textureStore(outImage, vec2i(0, 0), vec4f(1.0, 0.0, 0.0, 1.0)); |
| })"; |
| |
| wgpu::ComputePipelineDescriptor pipelineDescriptor; |
| pipelineDescriptor.layout = nullptr; |
| pipelineDescriptor.compute.module = utils::CreateShaderModule(device, computeShader); |
| pipelineDescriptor.compute.entryPoint = "main"; |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDescriptor); |
| |
| // Clear the color of outputTexture to green. |
| wgpu::Texture outputTexture = |
| CreateAndInitializeTexture({1u, 1u, 1u}, kColorAttachmentFormat, kClearColorGreen); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| {{0, outputTexture.CreateView()}}); |
| |
| const uint64_t bufferSize = kDispatchIndirectSize + indirectBufferOffset; |
| wgpu::Buffer indirectBuffer = |
| CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Indirect); |
| |
| // The indirect buffer should be lazily cleared to 0, so we actually don't execute the |
| // compute shader and the output texture should keep its original color (green). |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); |
| computePass.SetBindGroup(0, bindGroup); |
| computePass.SetPipeline(pipeline); |
| computePass.DispatchWorkgroupsIndirect(indirectBuffer, indirectBufferOffset); |
| computePass.End(); |
| |
| ExpectLazyClearSubmitAndCheckOutputs(encoder, indirectBuffer, bufferSize, outputTexture); |
| } |
| }; |
| |
| // Test that calling writeBuffer to overwrite the entire buffer doesn't need to lazily initialize |
| // the destination buffer. |
| TEST_P(BufferZeroInitTest, WriteBufferToEntireBuffer) { |
| constexpr uint32_t kBufferSize = 8u; |
| constexpr wgpu::BufferUsage kBufferUsage = |
| wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = CreateBuffer(kBufferSize, kBufferUsage); |
| |
| constexpr std::array<uint32_t, kBufferSize / sizeof(uint32_t)> kExpectedData = { |
| {0x02020202u, 0x02020202u}}; |
| EXPECT_LAZY_CLEAR(0u, queue.WriteBuffer(buffer, 0, kExpectedData.data(), kBufferSize)); |
| |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_U32_RANGE_EQ(kExpectedData.data(), buffer, 0, |
| kBufferSize / sizeof(uint32_t))); |
| } |
| |
| // Test that calling writeBuffer to overwrite a part of buffer needs to lazily initialize the |
| // destination buffer. |
| TEST_P(BufferZeroInitTest, WriteBufferToSubBuffer) { |
| constexpr uint32_t kBufferSize = 8u; |
| constexpr wgpu::BufferUsage kBufferUsage = |
| wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| |
| constexpr uint32_t kCopyValue = 0x02020202u; |
| |
| // offset == 0 |
| { |
| wgpu::Buffer buffer = CreateBuffer(kBufferSize, kBufferUsage); |
| |
| constexpr uint32_t kCopyOffset = 0u; |
| EXPECT_LAZY_CLEAR(1u, |
| queue.WriteBuffer(buffer, kCopyOffset, &kCopyValue, sizeof(kCopyValue))); |
| |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_U32_EQ(kCopyValue, buffer, kCopyOffset)); |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_U32_EQ(0, buffer, kBufferSize - sizeof(kCopyValue))); |
| } |
| |
| // offset > 0 |
| { |
| wgpu::Buffer buffer = CreateBuffer(kBufferSize, kBufferUsage); |
| |
| constexpr uint32_t kCopyOffset = 4u; |
| EXPECT_LAZY_CLEAR(1u, |
| queue.WriteBuffer(buffer, kCopyOffset, &kCopyValue, sizeof(kCopyValue))); |
| |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_U32_EQ(0, buffer, 0)); |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_U32_EQ(kCopyValue, buffer, kCopyOffset)); |
| } |
| } |
| |
| // Test that the code path of CopyBufferToBuffer clears the source buffer correctly when it is the |
| // first use of the source buffer. |
| TEST_P(BufferZeroInitTest, CopyBufferToBufferSource) { |
| constexpr uint64_t kBufferSize = 16u; |
| constexpr wgpu::BufferUsage kBufferUsage = |
| wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = kBufferSize; |
| bufferDescriptor.usage = kBufferUsage; |
| |
| constexpr std::array<uint8_t, kBufferSize> kInitialData = { |
| {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16}}; |
| |
| wgpu::Buffer dstBuffer = |
| utils::CreateBufferFromData(device, kInitialData.data(), kBufferSize, kBufferUsage); |
| |
| constexpr std::array<uint32_t, kBufferSize / sizeof(uint32_t)> kExpectedData = {{0, 0, 0, 0}}; |
| |
| // Full copy from the source buffer |
| { |
| wgpu::Buffer srcBuffer = device.CreateBuffer(&bufferDescriptor); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToBuffer(srcBuffer, 0, dstBuffer, 0, kBufferSize); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer)); |
| |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_U32_RANGE_EQ(kExpectedData.data(), srcBuffer, 0, |
| kBufferSize / sizeof(uint32_t))); |
| } |
| |
| // Partial copy from the source buffer |
| // srcOffset == 0 |
| { |
| constexpr uint64_t kSrcOffset = 0; |
| constexpr uint64_t kCopySize = kBufferSize / 2; |
| |
| wgpu::Buffer srcBuffer = device.CreateBuffer(&bufferDescriptor); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToBuffer(srcBuffer, kSrcOffset, dstBuffer, 0, kCopySize); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer)); |
| |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_U32_RANGE_EQ(kExpectedData.data(), srcBuffer, 0, |
| kBufferSize / sizeof(uint32_t))); |
| } |
| |
| // srcOffset > 0 and srcOffset + copySize == srcBufferSize |
| { |
| constexpr uint64_t kSrcOffset = kBufferSize / 2; |
| constexpr uint64_t kCopySize = kBufferSize - kSrcOffset; |
| |
| wgpu::Buffer srcBuffer = device.CreateBuffer(&bufferDescriptor); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToBuffer(srcBuffer, kSrcOffset, dstBuffer, 0, kCopySize); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer)); |
| |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_U32_RANGE_EQ(kExpectedData.data(), srcBuffer, 0, |
| kBufferSize / sizeof(uint32_t))); |
| } |
| |
| // srcOffset > 0 and srcOffset + copySize < srcBufferSize |
| { |
| constexpr uint64_t kSrcOffset = kBufferSize / 4; |
| constexpr uint64_t kCopySize = kBufferSize / 2; |
| |
| wgpu::Buffer srcBuffer = device.CreateBuffer(&bufferDescriptor); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToBuffer(srcBuffer, kSrcOffset, dstBuffer, 0, kCopySize); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer)); |
| |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_U32_RANGE_EQ(kExpectedData.data(), srcBuffer, 0, |
| kBufferSize / sizeof(uint32_t))); |
| } |
| } |
| |
| // Test that the code path of CopyBufferToBuffer clears the destination buffer correctly when it is |
| // the first use of the destination buffer. |
| TEST_P(BufferZeroInitTest, CopyBufferToBufferDestination) { |
| constexpr uint64_t kBufferSize = 16u; |
| constexpr wgpu::BufferUsage kBufferUsage = |
| wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = kBufferSize; |
| bufferDescriptor.usage = kBufferUsage; |
| |
| const std::array<uint8_t, kBufferSize> kInitialData = { |
| {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16}}; |
| wgpu::Buffer srcBuffer = |
| utils::CreateBufferFromData(device, kInitialData.data(), kBufferSize, kBufferUsage); |
| |
| // Full copy from the source buffer doesn't need lazy initialization at all. |
| { |
| wgpu::Buffer dstBuffer = device.CreateBuffer(&bufferDescriptor); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToBuffer(srcBuffer, 0, dstBuffer, 0, kBufferSize); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer)); |
| |
| EXPECT_LAZY_CLEAR( |
| 0u, EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<const uint32_t*>(kInitialData.data()), |
| dstBuffer, 0, kBufferSize / sizeof(uint32_t))); |
| } |
| |
| // Partial copy from the source buffer needs lazy initialization. |
| // offset == 0 |
| { |
| constexpr uint32_t kDstOffset = 0; |
| constexpr uint32_t kCopySize = kBufferSize / 2; |
| |
| wgpu::Buffer dstBuffer = device.CreateBuffer(&bufferDescriptor); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToBuffer(srcBuffer, 0, dstBuffer, kDstOffset, kCopySize); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer)); |
| |
| std::array<uint8_t, kBufferSize> expectedData; |
| expectedData.fill(0); |
| for (uint32_t index = kDstOffset; index < kDstOffset + kCopySize; ++index) { |
| expectedData[index] = kInitialData[index - kDstOffset]; |
| } |
| |
| EXPECT_LAZY_CLEAR( |
| 0u, EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<uint32_t*>(expectedData.data()), |
| dstBuffer, 0, kBufferSize / sizeof(uint32_t))); |
| } |
| |
| // offset > 0 and dstOffset + CopySize == kBufferSize |
| { |
| constexpr uint32_t kDstOffset = kBufferSize / 2; |
| constexpr uint32_t kCopySize = kBufferSize - kDstOffset; |
| |
| wgpu::Buffer dstBuffer = device.CreateBuffer(&bufferDescriptor); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToBuffer(srcBuffer, 0, dstBuffer, kDstOffset, kCopySize); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer)); |
| |
| std::array<uint8_t, kBufferSize> expectedData; |
| expectedData.fill(0); |
| for (uint32_t index = kDstOffset; index < kDstOffset + kCopySize; ++index) { |
| expectedData[index] = kInitialData[index - kDstOffset]; |
| } |
| |
| EXPECT_LAZY_CLEAR( |
| 0u, EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<uint32_t*>(expectedData.data()), |
| dstBuffer, 0, kBufferSize / sizeof(uint32_t))); |
| } |
| |
| // offset > 0 and dstOffset + CopySize < kBufferSize |
| { |
| constexpr uint32_t kDstOffset = kBufferSize / 4; |
| constexpr uint32_t kCopySize = kBufferSize / 2; |
| |
| wgpu::Buffer dstBuffer = device.CreateBuffer(&bufferDescriptor); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToBuffer(srcBuffer, 0, dstBuffer, kDstOffset, kCopySize); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer)); |
| |
| std::array<uint8_t, kBufferSize> expectedData; |
| expectedData.fill(0); |
| for (uint32_t index = kDstOffset; index < kDstOffset + kCopySize; ++index) { |
| expectedData[index] = kInitialData[index - kDstOffset]; |
| } |
| |
| EXPECT_LAZY_CLEAR( |
| 0u, EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<uint32_t*>(expectedData.data()), |
| dstBuffer, 0, kBufferSize / sizeof(uint32_t))); |
| } |
| } |
| |
| // Test that the code path of readable buffer mapping clears the buffer correctly when it is the |
| // first use of the buffer. |
| TEST_P(BufferZeroInitTest, MapAsync_Read) { |
| constexpr uint32_t kBufferSize = 16u; |
| constexpr wgpu::BufferUsage kBufferUsage = |
| wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; |
| |
| constexpr wgpu::MapMode kMapMode = wgpu::MapMode::Read; |
| |
| // Map the whole buffer |
| { |
| wgpu::Buffer buffer = CreateBuffer(kBufferSize, kBufferUsage); |
| EXPECT_LAZY_CLEAR(1u, MapAsyncAndWait(buffer, kMapMode, 0, kBufferSize)); |
| |
| const uint32_t* mappedDataUint = static_cast<const uint32_t*>(buffer.GetConstMappedRange()); |
| for (uint32_t i = 0; i < kBufferSize / sizeof(uint32_t); ++i) { |
| EXPECT_EQ(0u, mappedDataUint[i]); |
| } |
| buffer.Unmap(); |
| } |
| |
| // Map a range of a buffer |
| { |
| wgpu::Buffer buffer = CreateBuffer(kBufferSize, kBufferUsage); |
| |
| constexpr uint64_t kOffset = 8u; |
| constexpr uint64_t kSize = 8u; |
| EXPECT_LAZY_CLEAR(1u, MapAsyncAndWait(buffer, kMapMode, kOffset, kSize)); |
| |
| const uint32_t* mappedDataUint = |
| static_cast<const uint32_t*>(buffer.GetConstMappedRange(kOffset)); |
| for (uint32_t i = 0; i < kSize / sizeof(uint32_t); ++i) { |
| EXPECT_EQ(0u, mappedDataUint[i]); |
| } |
| buffer.Unmap(); |
| |
| EXPECT_LAZY_CLEAR(0u, MapAsyncAndWait(buffer, kMapMode, 0, kBufferSize)); |
| mappedDataUint = static_cast<const uint32_t*>(buffer.GetConstMappedRange()); |
| for (uint32_t i = 0; i < kBufferSize / sizeof(uint32_t); ++i) { |
| EXPECT_EQ(0u, mappedDataUint[i]); |
| } |
| buffer.Unmap(); |
| } |
| } |
| |
| // Test that the code path of writable buffer mapping clears the buffer correctly when it is the |
| // first use of the buffer. |
| TEST_P(BufferZeroInitTest, MapAsync_Write) { |
| constexpr uint32_t kBufferSize = 16u; |
| constexpr wgpu::BufferUsage kBufferUsage = |
| wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; |
| |
| constexpr wgpu::MapMode kMapMode = wgpu::MapMode::Write; |
| |
| constexpr std::array<uint32_t, kBufferSize / sizeof(uint32_t)> kExpectedData = {{0, 0, 0, 0}}; |
| |
| // Map the whole buffer |
| { |
| wgpu::Buffer buffer = CreateBuffer(kBufferSize, kBufferUsage); |
| EXPECT_LAZY_CLEAR(1u, MapAsyncAndWait(buffer, kMapMode, 0, kBufferSize)); |
| buffer.Unmap(); |
| |
| EXPECT_LAZY_CLEAR( |
| 0u, EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<const uint32_t*>(kExpectedData.data()), |
| buffer, 0, kExpectedData.size())); |
| } |
| |
| // Map a range of a buffer |
| { |
| wgpu::Buffer buffer = CreateBuffer(kBufferSize, kBufferUsage); |
| |
| constexpr uint64_t kOffset = 8u; |
| constexpr uint64_t kSize = 8u; |
| EXPECT_LAZY_CLEAR(1u, MapAsyncAndWait(buffer, kMapMode, kOffset, kSize)); |
| buffer.Unmap(); |
| |
| EXPECT_LAZY_CLEAR( |
| 0u, EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<const uint32_t*>(kExpectedData.data()), |
| buffer, 0, kExpectedData.size())); |
| } |
| } |
| |
| // Test that the code path of creating a buffer with BufferDescriptor.mappedAtCreation == true |
| // clears the buffer correctly at the creation of the buffer. |
| TEST_P(BufferZeroInitTest, MappedAtCreation) { |
| constexpr uint32_t kBufferSize = 16u; |
| |
| constexpr std::array<uint32_t, kBufferSize / sizeof(uint32_t)> kExpectedData = {{0, 0, 0, 0}}; |
| |
| // Buffer with MapRead usage |
| { |
| constexpr wgpu::BufferUsage kBufferUsage = wgpu::BufferUsage::MapRead; |
| |
| wgpu::Buffer buffer; |
| EXPECT_LAZY_CLEAR(1u, buffer = CreateBuffer(kBufferSize, kBufferUsage, true)); |
| const uint8_t* mappedData = static_cast<const uint8_t*>(buffer.GetConstMappedRange()); |
| EXPECT_EQ(0, memcmp(mappedData, kExpectedData.data(), kBufferSize)); |
| buffer.Unmap(); |
| |
| MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, kBufferSize); |
| mappedData = static_cast<const uint8_t*>(buffer.GetConstMappedRange()); |
| EXPECT_EQ(0, memcmp(mappedData, kExpectedData.data(), kBufferSize)); |
| buffer.Unmap(); |
| } |
| |
| // Buffer with MapRead usage and upload the buffer (from CPU and GPU) |
| { |
| constexpr std::array<uint32_t, kBufferSize / sizeof(uint32_t)> kExpectedFinalData = { |
| {10, 20, 30, 40}}; |
| |
| constexpr wgpu::BufferUsage kBufferUsage = |
| wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; |
| |
| wgpu::Buffer buffer; |
| EXPECT_LAZY_CLEAR(1u, buffer = CreateBuffer(kBufferSize, kBufferUsage, true)); |
| |
| // Update data from the CPU side. |
| uint32_t* mappedData = static_cast<uint32_t*>(buffer.GetMappedRange()); |
| mappedData[2] = kExpectedFinalData[2]; |
| mappedData[3] = kExpectedFinalData[3]; |
| buffer.Unmap(); |
| |
| // Update data from the GPU side. |
| wgpu::Buffer uploadBuffer = utils::CreateBufferFromData( |
| device, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst, |
| {kExpectedFinalData[0], kExpectedFinalData[1]}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToBuffer(uploadBuffer, 0, buffer, 0, 2 * sizeof(uint32_t)); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer)); |
| |
| // Check the content of the buffer on the CPU side |
| MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, kBufferSize); |
| const uint32_t* constMappedData = |
| static_cast<const uint32_t*>(buffer.GetConstMappedRange()); |
| EXPECT_EQ(0, memcmp(kExpectedFinalData.data(), constMappedData, kBufferSize)); |
| } |
| |
| // Buffer with MapWrite usage |
| { |
| constexpr wgpu::BufferUsage kBufferUsage = |
| wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; |
| |
| wgpu::Buffer buffer; |
| EXPECT_LAZY_CLEAR(1u, buffer = CreateBuffer(kBufferSize, kBufferUsage, true)); |
| |
| const uint8_t* mappedData = static_cast<const uint8_t*>(buffer.GetConstMappedRange()); |
| EXPECT_EQ(0, memcmp(mappedData, kExpectedData.data(), kBufferSize)); |
| buffer.Unmap(); |
| |
| EXPECT_LAZY_CLEAR( |
| 0u, EXPECT_BUFFER_U32_RANGE_EQ(kExpectedData.data(), buffer, 0, kExpectedData.size())); |
| } |
| |
| // Buffer with neither MapRead nor MapWrite usage |
| { |
| constexpr wgpu::BufferUsage kBufferUsage = wgpu::BufferUsage::CopySrc; |
| |
| wgpu::Buffer buffer; |
| EXPECT_LAZY_CLEAR(1u, buffer = CreateBuffer(kBufferSize, kBufferUsage, true)); |
| |
| const uint8_t* mappedData = static_cast<const uint8_t*>(buffer.GetConstMappedRange()); |
| EXPECT_EQ(0, memcmp(mappedData, kExpectedData.data(), kBufferSize)); |
| buffer.Unmap(); |
| |
| EXPECT_LAZY_CLEAR( |
| 0u, EXPECT_BUFFER_U32_RANGE_EQ(kExpectedData.data(), buffer, 0, kExpectedData.size())); |
| } |
| } |
| |
| // Test that the code path of CopyBufferToTexture clears the source buffer correctly when it is the |
| // first use of the buffer. |
| TEST_P(BufferZeroInitTest, CopyBufferToTexture) { |
| constexpr wgpu::Extent3D kTextureSize = {16u, 16u, 1u}; |
| |
| constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint; |
| |
| wgpu::Texture texture = CreateAndInitializeTexture(kTextureSize, kTextureFormat); |
| const wgpu::ImageCopyTexture imageCopyTexture = |
| utils::CreateImageCopyTexture(texture, 0, {0, 0, 0}); |
| |
| const uint32_t rowsPerImage = kTextureSize.height; |
| const uint32_t requiredBufferSizeForCopy = utils::RequiredBytesInCopy( |
| kTextureBytesPerRowAlignment, rowsPerImage, kTextureSize, kTextureFormat); |
| |
| constexpr wgpu::BufferUsage kBufferUsage = |
| wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| |
| // bufferOffset == 0 |
| { |
| constexpr uint64_t kOffset = 0; |
| const uint32_t totalBufferSize = requiredBufferSizeForCopy + kOffset; |
| wgpu::Buffer buffer = CreateBuffer(totalBufferSize, kBufferUsage); |
| const wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer( |
| buffer, kOffset, kTextureBytesPerRowAlignment, kTextureSize.height); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, &kTextureSize); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer)); |
| |
| const std::vector<uint32_t> expectedValues(totalBufferSize / sizeof(uint32_t), 0); |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_U32_RANGE_EQ(expectedValues.data(), buffer, 0, |
| totalBufferSize / sizeof(uint32_t))); |
| } |
| |
| // bufferOffset > 0 |
| { |
| constexpr uint64_t kOffset = 8u; |
| const uint32_t totalBufferSize = requiredBufferSizeForCopy + kOffset; |
| wgpu::Buffer buffer = CreateBuffer(totalBufferSize, kBufferUsage); |
| const wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer( |
| buffer, kOffset, kTextureBytesPerRowAlignment, kTextureSize.height); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, &kTextureSize); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer)); |
| |
| const std::vector<uint32_t> expectedValues(totalBufferSize / sizeof(uint32_t), 0); |
| EXPECT_LAZY_CLEAR(0u, EXPECT_BUFFER_U32_RANGE_EQ(expectedValues.data(), buffer, 0, |
| totalBufferSize / sizeof(uint32_t))); |
| } |
| } |
| |
| // Test that the code path of CopyTextureToBuffer clears the destination buffer correctly when it is |
| // the first use of the buffer and the texture is a 2D non-array texture. |
| TEST_P(BufferZeroInitTest, Copy2DTextureToBuffer) { |
| constexpr wgpu::Extent3D kTextureSize = {64u, 8u, 1u}; |
| |
| // bytesPerRow == texelBlockSizeInBytes * copySize.width && bytesPerRow * copySize.height == |
| // buffer.size |
| { |
| TestBufferZeroInitInCopyTextureToBuffer( |
| {kTextureSize, 0u, 0u, kTextureBytesPerRowAlignment, kTextureSize.height, 0u}); |
| } |
| |
| // bytesPerRow > texelBlockSizeInBytes * copySize.width |
| { |
| constexpr uint64_t kBytesPerRow = kTextureBytesPerRowAlignment * 2; |
| TestBufferZeroInitInCopyTextureToBuffer( |
| {kTextureSize, 0u, 0u, kBytesPerRow, kTextureSize.height, 1u}); |
| } |
| |
| // bufferOffset > 0 |
| { |
| constexpr uint64_t kBufferOffset = 16u; |
| TestBufferZeroInitInCopyTextureToBuffer({kTextureSize, kBufferOffset, 0u, |
| kTextureBytesPerRowAlignment, kTextureSize.height, |
| 1u}); |
| } |
| |
| // bytesPerRow * copySize.height < buffer.size |
| { |
| constexpr uint64_t kExtraBufferSize = 16u; |
| TestBufferZeroInitInCopyTextureToBuffer({kTextureSize, 0u, kExtraBufferSize, |
| kTextureBytesPerRowAlignment, kTextureSize.height, |
| 1u}); |
| } |
| } |
| |
| // Test that the code path of CopyTextureToBuffer clears the destination buffer correctly when it is |
| // the first use of the buffer and the texture is a 2D array texture. |
| TEST_P(BufferZeroInitTest, Copy2DArrayTextureToBuffer) { |
| constexpr wgpu::Extent3D kTextureSize = {64u, 4u, 3u}; |
| |
| // bytesPerRow == texelBlockSizeInBytes * copySize.width && rowsPerImage == copySize.height && |
| // bytesPerRow * (rowsPerImage * (copySize.depthOrArrayLayers - 1) + copySize.height) == |
| // buffer.size |
| { |
| TestBufferZeroInitInCopyTextureToBuffer( |
| {kTextureSize, 0u, 0u, kTextureBytesPerRowAlignment, kTextureSize.height, 0u}); |
| } |
| |
| // rowsPerImage > copySize.height |
| { |
| constexpr uint64_t kRowsPerImage = kTextureSize.height + 1u; |
| TestBufferZeroInitInCopyTextureToBuffer( |
| {kTextureSize, 0u, 0u, kTextureBytesPerRowAlignment, kRowsPerImage, 1u}); |
| } |
| |
| // bytesPerRow * rowsPerImage * copySize.depthOrArrayLayers < buffer.size |
| { |
| constexpr uint64_t kExtraBufferSize = 16u; |
| TestBufferZeroInitInCopyTextureToBuffer({kTextureSize, 0u, kExtraBufferSize, |
| kTextureBytesPerRowAlignment, kTextureSize.height, |
| 1u}); |
| } |
| } |
| |
| // Test that the buffer will be lazy initialized correctly when its first use is to be bound as a |
| // uniform buffer. |
| TEST_P(BufferZeroInitTest, BoundAsUniformBuffer) { |
| // TODO(crbug.com/dawn/661): Diagnose and fix this backend validation failure on GLES. |
| DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled()); |
| |
| constexpr uint32_t kBoundBufferSize = 16u; |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| struct UBO { |
| value : vec4u |
| } |
| @group(0) @binding(0) var<uniform> ubo : UBO; |
| @group(0) @binding(1) var outImage : texture_storage_2d<rgba8unorm, write>; |
| |
| @compute @workgroup_size(1) fn main() { |
| if (all(ubo.value == vec4u(0u, 0u, 0u, 0u))) { |
| textureStore(outImage, vec2i(0, 0), vec4f(0.0, 1.0, 0.0, 1.0)); |
| } else { |
| textureStore(outImage, vec2i(0, 0), vec4f(1.0, 0.0, 0.0, 1.0)); |
| } |
| } |
| )"); |
| |
| // Bind the whole buffer |
| { |
| const std::vector<uint32_t> expected(kBoundBufferSize / sizeof(uint32_t), 0u); |
| TestBufferZeroInitInBindGroup(module, 0, kBoundBufferSize, expected); |
| } |
| |
| // Bind a range of a buffer |
| { |
| constexpr uint32_t kOffset = 256u; |
| constexpr uint32_t kExtraBytes = 16u; |
| const std::vector<uint32_t> expected( |
| (kBoundBufferSize + kOffset + kExtraBytes) / sizeof(uint32_t), 0u); |
| TestBufferZeroInitInBindGroup(module, kOffset, kBoundBufferSize, expected); |
| } |
| } |
| |
| // Test that the buffer will be lazy initialized correctly when its first use is to be bound as a |
| // read-only storage buffer. |
| TEST_P(BufferZeroInitTest, BoundAsReadonlyStorageBuffer) { |
| // TODO(crbug.com/dawn/661): Diagnose and fix this backend validation failure on GLES. |
| DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled()); |
| |
| constexpr uint32_t kBoundBufferSize = 16u; |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| struct SSBO { |
| value : vec4u |
| } |
| @group(0) @binding(0) var<storage, read> ssbo : SSBO; |
| @group(0) @binding(1) var outImage : texture_storage_2d<rgba8unorm, write>; |
| |
| @compute @workgroup_size(1) fn main() { |
| if (all(ssbo.value == vec4u(0u, 0u, 0u, 0u))) { |
| textureStore(outImage, vec2i(0, 0), vec4f(0.0, 1.0, 0.0, 1.0)); |
| } else { |
| textureStore(outImage, vec2i(0, 0), vec4f(1.0, 0.0, 0.0, 1.0)); |
| } |
| } |
| )"); |
| |
| // Bind the whole buffer |
| { |
| const std::vector<uint32_t> expected(kBoundBufferSize / sizeof(uint32_t), 0u); |
| TestBufferZeroInitInBindGroup(module, 0, kBoundBufferSize, expected); |
| } |
| |
| // Bind a range of a buffer |
| { |
| constexpr uint32_t kOffset = 256u; |
| constexpr uint32_t kExtraBytes = 16u; |
| const std::vector<uint32_t> expected( |
| (kBoundBufferSize + kOffset + kExtraBytes) / sizeof(uint32_t), 0u); |
| TestBufferZeroInitInBindGroup(module, kOffset, kBoundBufferSize, expected); |
| } |
| } |
| |
| // Test that the buffer will be lazy initialized correctly when its first use is to be bound as a |
| // storage buffer. |
| TEST_P(BufferZeroInitTest, BoundAsStorageBuffer) { |
| // TODO(crbug.com/dawn/661): Diagnose and fix this backend validation failure on GLES. |
| DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled()); |
| |
| constexpr uint32_t kBoundBufferSize = 32u; |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| struct SSBO { |
| value : array<vec4u, 2> |
| } |
| @group(0) @binding(0) var<storage, read_write> ssbo : SSBO; |
| @group(0) @binding(1) var outImage : texture_storage_2d<rgba8unorm, write>; |
| |
| @compute @workgroup_size(1) fn main() { |
| if (all(ssbo.value[0] == vec4u(0u, 0u, 0u, 0u)) && |
| all(ssbo.value[1] == vec4u(0u, 0u, 0u, 0u))) { |
| textureStore(outImage, vec2i(0, 0), vec4f(0.0, 1.0, 0.0, 1.0)); |
| } else { |
| textureStore(outImage, vec2i(0, 0), vec4f(1.0, 0.0, 0.0, 1.0)); |
| } |
| |
| storageBarrier(); |
| |
| ssbo.value[0].x = 10u; |
| ssbo.value[1].y = 20u; |
| } |
| )"); |
| |
| // Bind the whole buffer |
| { |
| std::vector<uint32_t> expected(kBoundBufferSize / sizeof(uint32_t), 0u); |
| expected[0] = 10u; |
| expected[5] = 20u; |
| TestBufferZeroInitInBindGroup(module, 0, kBoundBufferSize, expected); |
| } |
| |
| // Bind a range of a buffer |
| { |
| constexpr uint32_t kOffset = 256u; |
| constexpr uint32_t kExtraBytes = 16u; |
| std::vector<uint32_t> expected( |
| (kBoundBufferSize + kOffset + kExtraBytes) / sizeof(uint32_t), 0u); |
| expected[kOffset / sizeof(uint32_t)] = 10u; |
| expected[kOffset / sizeof(uint32_t) + 5u] = 20u; |
| TestBufferZeroInitInBindGroup(module, kOffset, kBoundBufferSize, expected); |
| } |
| } |
| |
| // Test the buffer will be lazily initialized correctly when its first use is in SetVertexBuffer. |
| TEST_P(BufferZeroInitTest, SetVertexBuffer) { |
| // Bind the whole buffer as a vertex buffer. |
| { |
| constexpr uint64_t kVertexBufferOffset = 0u; |
| TestBufferZeroInitAsVertexBuffer(kVertexBufferOffset); |
| } |
| |
| // Bind the buffer as a vertex buffer with a non-zero offset. |
| { |
| constexpr uint64_t kVertexBufferOffset = 16u; |
| TestBufferZeroInitAsVertexBuffer(kVertexBufferOffset); |
| } |
| } |
| |
| // Test for crbug.com/dawn/837. |
| // Test that the padding after a buffer allocation is initialized to 0. |
| // This test makes an unaligned vertex buffer which should be padded in the backend |
| // allocation. It then tries to index off the end of the vertex buffer in an indexed |
| // draw call. A backend which implements robust buffer access via clamping should |
| // still see zeros at the end of the buffer. |
| TEST_P(BufferZeroInitTest, PaddingInitialized) { |
| DAWN_SUPPRESS_TEST_IF(IsANGLE()); // TODO(crbug.com/dawn/1084) |
| DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsNvidia()); // TODO(crbug.com/dawn/1214) |
| |
| // TODO(dawn:1755): Buffer usage can't be both uniform and other accelerated usages with D3D11. |
| DAWN_SUPPRESS_TEST_IF(IsD3D11()); |
| |
| constexpr wgpu::TextureFormat kColorAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm; |
| // A small sub-4-byte format means a single vertex can fit entirely within the padded buffer, |
| // touching some of the padding. Test a small format, as well as larger formats. |
| for (wgpu::VertexFormat vertexFormat : |
| {wgpu::VertexFormat::Unorm8x2, wgpu::VertexFormat::Float16x2, |
| wgpu::VertexFormat::Float32x2}) { |
| wgpu::RenderPipeline renderPipeline = |
| CreateRenderPipelineForTest(R"( |
| struct VertexOut { |
| @location(0) color : vec4f, |
| @builtin(position) position : vec4f, |
| } |
| |
| @vertex fn main(@location(0) pos : vec2f) -> VertexOut { |
| var output : VertexOut; |
| if (all(pos == vec2f(0.0, 0.0))) { |
| output.color = vec4f(0.0, 1.0, 0.0, 1.0); |
| } else { |
| output.color = vec4f(1.0, 0.0, 0.0, 1.0); |
| } |
| output.position = vec4f(0.0, 0.0, 0.0, 1.0); |
| return output; |
| })", |
| /* vertexBufferCount */ 1u, vertexFormat); |
| |
| // Create an index buffer the indexes off the end of the vertex buffer. |
| wgpu::Buffer indexBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {1}); |
| |
| const uint32_t vertexFormatSize = utils::VertexFormatSize(vertexFormat); |
| |
| // Create an 8-bit texture to use to initialize buffer contents. |
| wgpu::TextureDescriptor initTextureDesc = {}; |
| initTextureDesc.size = {vertexFormatSize + 4, 1, 1}; |
| initTextureDesc.format = wgpu::TextureFormat::R8Unorm; |
| initTextureDesc.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst; |
| wgpu::ImageCopyTexture zeroTextureSrc = |
| utils::CreateImageCopyTexture(device.CreateTexture(&initTextureDesc), 0, {0, 0, 0}); |
| { |
| wgpu::TextureDataLayout layout = |
| utils::CreateTextureDataLayout(0, wgpu::kCopyStrideUndefined); |
| std::vector<uint8_t> data(initTextureDesc.size.width); |
| queue.WriteTexture(&zeroTextureSrc, data.data(), data.size(), &layout, |
| &initTextureDesc.size); |
| } |
| |
| for (uint32_t extraBytes : {0, 1, 2, 3, 4}) { |
| // Create a vertex buffer to hold a single vertex attribute. |
| // Uniform usage is added to force even more padding on D3D12. |
| // The buffer is internally padded and allocated as a larger buffer. |
| const uint32_t vertexBufferSize = vertexFormatSize + extraBytes; |
| for (uint32_t vertexBufferOffset = 0; vertexBufferOffset <= vertexBufferSize; |
| vertexBufferOffset += 4u) { |
| wgpu::Buffer vertexBuffer = CreateBuffer( |
| vertexBufferSize, wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Uniform | |
| wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst); |
| |
| // "Fully" initialize the buffer with a copy from an 8-bit texture, touching |
| // everything except the padding. From the point-of-view of the API, all |
| // |vertexBufferSize| bytes are initialized. Note: Uses CopyTextureToBuffer because |
| // it does not require 4-byte alignment. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ImageCopyBuffer dst = |
| utils::CreateImageCopyBuffer(vertexBuffer, 0, wgpu::kCopyStrideUndefined); |
| wgpu::Extent3D extent = {vertexBufferSize, 1, 1}; |
| encoder.CopyTextureToBuffer(&zeroTextureSrc, &dst, &extent); |
| |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer)); |
| } |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| |
| wgpu::Texture colorAttachment = |
| CreateAndInitializeTexture({1, 1, 1}, kColorAttachmentFormat); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {colorAttachment.CreateView()}); |
| |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| |
| renderPass.SetVertexBuffer(0, vertexBuffer, vertexBufferOffset); |
| renderPass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); |
| |
| renderPass.SetPipeline(renderPipeline); |
| renderPass.DrawIndexed(1); |
| renderPass.End(); |
| |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer)); |
| |
| constexpr utils::RGBA8 kExpectedPixelValue = {0, 255, 0, 255}; |
| EXPECT_PIXEL_RGBA8_EQ(kExpectedPixelValue, colorAttachment, 0, 0); |
| } |
| } |
| } |
| } |
| |
| // Test the buffer will be lazily initialized correctly when its first use is in SetIndexBuffer. |
| TEST_P(BufferZeroInitTest, SetIndexBuffer) { |
| // Bind the whole buffer as an index buffer. |
| { |
| constexpr uint64_t kIndexBufferOffset = 0u; |
| TestBufferZeroInitAsIndexBuffer(kIndexBufferOffset); |
| } |
| |
| // Bind the buffer as an index buffer with a non-zero offset. |
| { |
| constexpr uint64_t kIndexBufferOffset = 16u; |
| TestBufferZeroInitAsIndexBuffer(kIndexBufferOffset); |
| } |
| } |
| |
| // Test the buffer will be lazily initialized correctly when its first use is an indirect buffer for |
| // DrawIndirect. |
| TEST_P(BufferZeroInitTest, IndirectBufferForDrawIndirect) { |
| // TODO(crbug.com/dawn/1292): Some Intel OpenGL drivers don't seem to like |
| // the offset= that Tint/GLSL produces. |
| DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux()); |
| |
| // Bind the whole buffer as an indirect buffer. |
| { |
| constexpr uint64_t kOffset = 0u; |
| TestBufferZeroInitAsIndirectBufferForDrawIndirect(kOffset); |
| } |
| |
| // Bind the buffer as an indirect buffer with a non-zero offset. |
| { |
| constexpr uint64_t kOffset = 8u; |
| TestBufferZeroInitAsIndirectBufferForDrawIndirect(kOffset); |
| } |
| } |
| |
| // Test the buffer will be lazily initialized correctly when its first use is an indirect buffer for |
| // DrawIndexedIndirect. |
| TEST_P(BufferZeroInitTest, IndirectBufferForDrawIndexedIndirect) { |
| // TODO(crbug.com/dawn/1292): Some Intel OpenGL drivers don't seem to like |
| // the offset= that Tint/GLSL produces. |
| DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux()); |
| |
| // Bind the whole buffer as an indirect buffer. |
| { |
| constexpr uint64_t kOffset = 0u; |
| TestBufferZeroInitAsIndirectBufferForDrawIndexedIndirect(kOffset); |
| } |
| |
| // Bind the buffer as an indirect buffer with a non-zero offset. |
| { |
| constexpr uint64_t kOffset = 8u; |
| TestBufferZeroInitAsIndirectBufferForDrawIndexedIndirect(kOffset); |
| } |
| } |
| |
| // Test the buffer will be lazily initialized correctly when its first use is an indirect buffer for |
| // DispatchIndirect. |
| TEST_P(BufferZeroInitTest, IndirectBufferForDispatchIndirect) { |
| // TODO(crbug.com/dawn/661): Diagnose and fix this backend validation failure on GLES. |
| DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled()); |
| |
| // Bind the whole buffer as an indirect buffer. |
| { |
| constexpr uint64_t kOffset = 0u; |
| TestBufferZeroInitAsIndirectBufferForDispatchIndirect(kOffset); |
| } |
| |
| // Bind the buffer as an indirect buffer with a non-zero offset. |
| { |
| constexpr uint64_t kOffset = 8u; |
| TestBufferZeroInitAsIndirectBufferForDispatchIndirect(kOffset); |
| } |
| } |
| |
| // Test the buffer will be lazily initialized correctly when its first use is in resolveQuerySet |
| TEST_P(BufferZeroInitTest, ResolveQuerySet) { |
| // Timestamp query is not supported on OpenGL |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGL()); |
| |
| // TODO(crbug.com/dawn/545): Crash occurs if we only call WriteTimestamp in a command encoder |
| // without any copy commands on Metal on AMD GPU. |
| DAWN_SUPPRESS_TEST_IF(IsMetal() && IsAMD()); |
| |
| // Skip if timestamp feature is not supported on device |
| DAWN_TEST_UNSUPPORTED_IF(!SupportsFeatures({wgpu::FeatureName::TimestampQuery})); |
| |
| // crbug.com/dawn/940: Does not work on Mac 11.0+. Backend validation changed. |
| DAWN_TEST_UNSUPPORTED_IF(IsMacOS() && !IsMacOS(10)); |
| |
| constexpr uint64_t kBufferSize = 16u; |
| constexpr wgpu::BufferUsage kBufferUsage = |
| wgpu::BufferUsage::QueryResolve | wgpu::BufferUsage::CopyDst; |
| |
| wgpu::QuerySetDescriptor descriptor; |
| descriptor.count = 2u; |
| descriptor.type = wgpu::QueryType::Timestamp; |
| wgpu::QuerySet querySet = device.CreateQuerySet(&descriptor); |
| |
| // Resolve data to the whole buffer doesn't need lazy initialization. |
| { |
| constexpr uint32_t kQueryCount = 2u; |
| constexpr uint64_t kDestinationOffset = 0u; |
| |
| wgpu::Buffer destination = CreateBuffer(kBufferSize, kBufferUsage); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.WriteTimestamp(querySet, 0); |
| encoder.WriteTimestamp(querySet, 1); |
| encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, kDestinationOffset); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands)); |
| } |
| |
| // Resolve data to partial of the buffer needs lazy initialization. |
| // destinationOffset == 0 and destinationOffset + 8 * queryCount < kBufferSize |
| { |
| constexpr uint32_t kQueryCount = 1u; |
| constexpr uint64_t kDestinationOffset = 0u; |
| |
| wgpu::Buffer destination = CreateBuffer(kBufferSize, kBufferUsage); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.WriteTimestamp(querySet, 0); |
| encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, kDestinationOffset); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands)); |
| } |
| |
| // destinationOffset > 0 and destinationOffset + 8 * queryCount <= kBufferSize |
| { |
| constexpr uint32_t kQueryCount = 1; |
| constexpr uint64_t kDestinationOffset = 256u; |
| |
| wgpu::Buffer destination = CreateBuffer(kBufferSize + kDestinationOffset, kBufferUsage); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.WriteTimestamp(querySet, 0); |
| encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, kDestinationOffset); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands)); |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST(BufferZeroInitTest, |
| D3D11Backend({"nonzero_clear_resources_on_creation_for_testing"}), |
| D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}), |
| MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}), |
| OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}), |
| OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"}), |
| VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"})); |