Fix the computation of the output range in DualSourceBlendTests This patch fixes the computation of the output range in DualSourceBlendTests by doing the float-to-unorm8 conversion with 0.6f ULP tolerance at integer scale. Note that this algorithm follows the `FLOAT->UNORM` conversion rule in current D3D SPEC. Fixed: dawn:2543 Bug: chromium:341973423 Test: dawn_end2end_tests Change-Id: I10c3cc28a25ff6ebc761771d1198fa3baabf62ce Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/189240 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.