Revert "Suppress new Linux/GTX 1660 exp failures."

This reverts commit 47499fc1ee1d6861d21b4bcc974e9c55da242837.

Reason for revert: This suppressed 26,470+ tests. We have since upgraded
the GPU Driver version so remove the suppressions and see if see the
same failures.

Original change's description:
> Suppress new Linux/GTX 1660 exp failures.
>
> Suppresses a number of WebGPU CTS failures that are occurring on the
> Linux/NVIDIA GTX 1660 experimental config.
>
> Bug: 553594829, 560276285, 560293934
> Change-Id: I6564ae0f74eafe828a7d4a601f6bac8d1347595e
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/341355
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Commit-Queue: Jon Banh <jhbanh@google.com>
> Reviewed-by: Brian Sheedy <bsheedy@google.com>

Bug: 553594829, 560276285, 560293934
Change-Id: Ib373c99e76e450b74ac14221aecc0271197f50d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/347616
Commit-Queue: Jon Banh <jhbanh@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Brian Sheedy <bsheedy@google.com>
1 file changed
tree: 86c208764cbe05acf5445258519b8c22eb9e8466
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. OWNERS
  44. PRESUBMIT.py
  45. PRESUBMIT_test.py
  46. README.chromium
  47. README.md
  48. unsafe_buffers_paths.txt
  49. vpython.toml
  50. vpython.toml.uv.lock
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.