commit | f0c78c85c4dd7d1ef2d3059135143636f3964fd9 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Mon Mar 10 04:03:26 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Mar 10 04:03:26 2025 -0700 |
tree | b65e66b18ffdeb36c22be296fc917b82f35df953 | |
parent | a04b51ef7139340e66baf2263c571d902178d003 [diff] |
Clean up some unused code 1. Remove a comment about `flipY` in `ExternalTextureDescriptor` 2. Remove some useless include declarations 3. Remove a useless function declaration in Instance.h Bug: 41487285 Change-Id: I4782d72eaadb2a7c2095f1a11a5fb27a922ba180 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/229874 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.