commit | f0e73ec211b1e5641bfcbb0a25984acf73809a5b | [log] [tgz] |
---|---|---|
author | Jie Chen <jie.a.chen@intel.com> | Wed Apr 03 05:33:25 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Apr 03 05:33:25 2024 +0000 |
tree | 71ee9e96bc73927828867d368712f4d845f3d891 | |
parent | 87e15a5d25592821aff466c45741dd8ac49ee08e [diff] |
d3d11: Emulate upload buffers using system memory This optimizes buffer uploading by using d3d11 UpdateSubresource1 rather than CopySubresourceRegion, which can be slow on Intel Gen12. Bug: dawn:1732 Bug: chromium:1485789 Change-Id: I3c16ecde10543aaef27a2d36510bed2844b8e3ed Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/168940 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.