commit | 9276b62e3e1fb174e212e9d87a09797b5801d1c3 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Aug 26 15:08:53 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Aug 26 15:08:53 2025 -0700 |
tree | bbf063968f326ab19d85fd169b89fbc5f7899071 | |
parent | 78bcfab96d81f28fd6a0a1be7aee7c2401b22ce6 [diff] |
[dawn][native] Reflect dynamic arrays from shader and validate against layout Bug: 435317394 Change-Id: I5de3b6772f6623a572bbd877576960625674442b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/258697 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.