| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct VertexInputs0 { |
| uint vertex_index; |
| int loc0; |
| }; |
| |
| struct VertexInputs1 { |
| uint loc1; |
| vec4 loc3; |
| }; |
| |
| vec4 main(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) { |
| uint foo = (inputs0.vertex_index + instance_index); |
| return vec4(0.0f); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:13: 'main' : function cannot take any parameter(s) |
| ERROR: 0:13: 'float' : entry point cannot return a value |
| ERROR: 0:13: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |