struct frexp_result_f32 { | |
float f; | |
}; | |
struct frexp_result_f32_1 { | |
float fract; | |
int exp; | |
}; | |
struct main_outputs { | |
float4 tint_symbol : SV_Target0; | |
}; | |
static frexp_result_f32 a = (frexp_result_f32)0; | |
static const frexp_result_f32_1 v = {0.5f, 1}; | |
static frexp_result_f32_1 b = v; | |
float4 main_inner() { | |
return float4(a.f, b.fract, 0.0f, 0.0f); | |
} | |
main_outputs main() { | |
main_outputs v_1 = {main_inner()}; | |
return v_1; | |
} | |