blob: 24e7490b8f47be40675fe62d23ea93bb6201c1e9 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct S {
f16vec3 v;
};
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
S tint_symbol;
} v_1;
void f() {
v_1.tint_symbol.v = f16vec3(1.0hf, 2.0hf, 3.0hf);
v_1.tint_symbol.v[0u] = 1.0hf;
v_1.tint_symbol.v[1u] = 2.0hf;
v_1.tint_symbol.v[2u] = 3.0hf;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}