blob: 8593d684131ab580b49932f8ca80236cee375179 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf1 {
strided_arr x_GLF_uniform_int_values[2];
};
struct strided_arr_1 {
float el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_float_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf1 x_6;
uniform buf0 x_9;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec4 v = vec4(0.0f);
float f = 0.0f;
bool x_56 = false;
bool x_57_phi = false;
int x_32 = x_6.x_GLF_uniform_int_values[0].el;
int x_35 = x_6.x_GLF_uniform_int_values[0].el;
int x_38 = x_6.x_GLF_uniform_int_values[0].el;
float v_1 = float(x_32);
float v_2 = float(x_35);
v = vec4(v_1, v_2, -621.59600830078125f, float(x_38));
vec4 x_41 = v;
f = atan(trunc(x_41))[2u];
float x_45 = f;
float x_47 = x_9.x_GLF_uniform_float_values[0].el;
bool x_49 = (x_45 > -(x_47));
x_57_phi = x_49;
if (x_49) {
float x_52 = f;
float x_54 = x_9.x_GLF_uniform_float_values[1].el;
x_56 = (x_52 < -(x_54));
x_57_phi = x_56;
}
bool x_57 = x_57_phi;
if (x_57) {
int x_62 = x_6.x_GLF_uniform_int_values[1].el;
int x_65 = x_6.x_GLF_uniform_int_values[0].el;
int x_68 = x_6.x_GLF_uniform_int_values[0].el;
int x_71 = x_6.x_GLF_uniform_int_values[1].el;
float v_3 = float(x_62);
float v_4 = float(x_65);
float v_5 = float(x_68);
x_GLF_color = vec4(v_3, v_4, v_5, float(x_71));
} else {
int x_75 = x_6.x_GLF_uniform_int_values[0].el;
float x_76 = float(x_75);
x_GLF_color = vec4(x_76, x_76, x_76, x_76);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1