blob: ceb8f5b08246ba68ede8d568b0244c46fc7d03a4 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[5];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int a = 0;
int b = 0;
int i = 0;
int i_1 = 0;
int i_2 = 0;
int indexable[2] = int[2](0, 0);
int x_36 = x_6.x_GLF_uniform_int_values[2].el;
a = x_36;
int x_38 = x_6.x_GLF_uniform_int_values[3].el;
b = x_38;
int x_40 = x_6.x_GLF_uniform_int_values[2].el;
float x_41 = float(x_40);
x_GLF_color = vec4(x_41, x_41, x_41, x_41);
int x_44 = x_6.x_GLF_uniform_int_values[2].el;
i = x_44;
{
while(true) {
int x_49 = i;
int x_51 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_49 < x_51)) {
} else {
break;
}
int x_54 = i;
int x_56 = x_6.x_GLF_uniform_int_values[3].el;
if ((x_54 > x_56)) {
int x_60 = a;
a = (x_60 + 1);
if (false) {
int x_65 = x_6.x_GLF_uniform_int_values[2].el;
i_1 = x_65;
{
while(true) {
int x_70 = i_1;
int x_72 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_70 < x_72)) {
} else {
break;
}
return;
}
}
}
}
{
int x_75 = i;
i = (x_75 + 1);
}
continue;
}
}
int x_78 = x_6.x_GLF_uniform_int_values[2].el;
i_2 = x_78;
{
while(true) {
int x_83 = i_2;
int x_85 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_83 < x_85)) {
} else {
break;
}
int x_89 = x_6.x_GLF_uniform_int_values[3].el;
int x_91 = x_6.x_GLF_uniform_int_values[4].el;
int x_93 = b;
indexable = int[2](x_89, x_91);
int x_95 = indexable[x_93];
int x_96 = a;
a = (x_96 + x_95);
{
int x_98 = i_2;
i_2 = (x_98 + 1);
}
continue;
}
}
int x_100 = a;
int x_102 = x_6.x_GLF_uniform_int_values[1].el;
if ((x_100 == x_102)) {
int x_107 = x_6.x_GLF_uniform_int_values[3].el;
int x_110 = x_6.x_GLF_uniform_int_values[2].el;
int x_113 = x_6.x_GLF_uniform_int_values[2].el;
int x_116 = x_6.x_GLF_uniform_int_values[3].el;
float v = float(x_107);
float v_1 = float(x_110);
float v_2 = float(x_113);
x_GLF_color = vec4(v, v_1, v_2, float(x_116));
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1