| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| bool b = false; |
| int i = 0; |
| float a = 0.0f; |
| b = false; |
| i = 1; |
| { |
| while(true) { |
| if ((i > 0)) { |
| } else { |
| break; |
| } |
| a = (1.0f + float(i)); |
| if (((2.0f - a) == 0.0f)) { |
| b = true; |
| } |
| { |
| i = (i - 1); |
| } |
| continue; |
| } |
| } |
| if (b) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |