blob: f89940d661962bd6889eaf14a9b109c723591985 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
bool b = false;
int i = 0;
float a = 0.0f;
b = false;
i = 1;
{
while(true) {
if ((i > 0)) {
} else {
break;
}
a = (1.0f + float(i));
if (((2.0f - a) == 0.0f)) {
b = true;
}
{
i = (i - 1);
}
continue;
}
}
if (b) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1