blob: 1fbf8e8919d3d3267c98c4261534a95f86a2a679 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
vec2 zeroOne;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec2 v = vec2(0.0f);
float d = 0.0f;
v = mix(vec2(2.0f, 3.0f), vec2(4.0f, 5.0f), x_6.zeroOne);
d = distance(v, vec2(2.0f, 5.0f));
if ((d < 0.10000000149011611938f)) {
x_GLF_color = vec4((v.x - 1.0f), (v.y - 5.0f), 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1