| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[1]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| vec2 v1 = vec2(0.0f); |
| vec2 b = vec2(0.0f); |
| float a = 0.0f; |
| bool x_51 = false; |
| bool x_52_phi = false; |
| float x_30 = x_6.x_GLF_uniform_float_values[0].el; |
| v1 = vec2(x_30, x_30); |
| vec2 x_32 = v1; |
| b = fract(x_32); |
| vec2 x_34 = b; |
| a = smoothstep(vec2(1.0f), vec2(2.0f), x_34)[0u]; |
| float x_38 = x_6.x_GLF_uniform_float_values[0].el; |
| float x_39 = a; |
| float x_40 = a; |
| float x_42 = x_6.x_GLF_uniform_float_values[0].el; |
| x_GLF_color = vec4(x_38, x_39, x_40, x_42); |
| float x_45 = b.x; |
| bool x_46 = (x_45 < 1.0f); |
| x_52_phi = x_46; |
| if (x_46) { |
| float x_50 = b.y; |
| x_51 = (x_50 < 1.0f); |
| x_52_phi = x_51; |
| } |
| bool x_52 = x_52_phi; |
| if (x_52) { |
| float x_57 = x_6.x_GLF_uniform_float_values[0].el; |
| float x_59 = b.x; |
| float x_61 = b.y; |
| float x_63 = x_6.x_GLF_uniform_float_values[0].el; |
| x_GLF_color = vec4(x_57, x_59, x_61, x_63); |
| } else { |
| float x_66 = x_6.x_GLF_uniform_float_values[0].el; |
| x_GLF_color = vec4(x_66, x_66, x_66, x_66); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |