| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 tint_symbol = vec4(0.0f); |
| vec4 x_GLF_color = vec4(0.0f); |
| float func_() { |
| float x = 0.0f; |
| x = 2.0f; |
| if ((tint_symbol.x == 12.0f)) { |
| if ((tint_symbol.y == 13.0f)) { |
| x = (x + 1.0f); |
| } |
| float x_46 = x; |
| return x_46; |
| } |
| return 1.0f; |
| } |
| void main_1() { |
| if (false) { |
| float x_31 = func_(); |
| x_GLF_color = vec4(x_31); |
| } else { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |