blob: f4ef6bd0cb748dd00ea27a2692990bb8fb33c17b [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
float func_() {
float x = 0.0f;
x = 2.0f;
if ((tint_symbol.x == 12.0f)) {
if ((tint_symbol.y == 13.0f)) {
x = (x + 1.0f);
}
float x_46 = x;
return x_46;
}
return 1.0f;
}
void main_1() {
if (false) {
float x_31 = func_();
x_GLF_color = vec4(x_31);
} else {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1