blob: 5e827204673c7d209bcfa00ffcdd17b66e346035 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[1];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_5;
vec4 x_GLF_color = vec4(0.0f);
uniform buf1 x_7;
void main_1() {
float v = ldexp(x_5.x_GLF_uniform_float_values[0].el, 100);
if ((v == x_5.x_GLF_uniform_float_values[0].el)) {
float v_1 = float(x_7.x_GLF_uniform_int_values[1].el);
float v_2 = float(x_7.x_GLF_uniform_int_values[0].el);
float v_3 = float(x_7.x_GLF_uniform_int_values[0].el);
x_GLF_color = vec4(v_1, v_2, v_3, float(x_7.x_GLF_uniform_int_values[1].el));
} else {
float v_4 = float(x_7.x_GLF_uniform_int_values[1].el);
float v_5 = float(x_7.x_GLF_uniform_int_values[0].el);
float v_6 = float(x_7.x_GLF_uniform_int_values[0].el);
x_GLF_color = vec4(v_4, v_5, v_6, float(x_7.x_GLF_uniform_int_values[1].el));
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1