blob: 6b55cdc55f4ef7eb894f7d2608fb3c43bf17379f [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[2];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
uniform buf1 x_9;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
float arr[5] = float[5](0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int i = 0;
int j = 0;
float x_38 = x_6.x_GLF_uniform_float_values[0].el;
float x_40 = x_6.x_GLF_uniform_float_values[0].el;
float x_42 = x_6.x_GLF_uniform_float_values[0].el;
float x_44 = x_6.x_GLF_uniform_float_values[0].el;
float x_46 = x_6.x_GLF_uniform_float_values[0].el;
arr = float[5](x_38, x_40, x_42, x_44, x_46);
int x_49 = x_9.x_GLF_uniform_int_values[1].el;
i = x_49;
j = 0;
{
while(true) {
int x_54 = i;
int x_56 = x_9.x_GLF_uniform_int_values[0].el;
if ((x_54 < x_56)) {
} else {
break;
}
int x_59 = j;
if ((x_59 < -1)) {
break;
}
int x_63 = j;
float x_65 = arr[x_63];
arr[x_63] = (x_65 + 1.0f);
{
int x_68 = i;
i = (x_68 + 1);
int x_70 = j;
j = (x_70 + 1);
}
continue;
}
}
float x_73 = x_6.x_GLF_uniform_float_values[0].el;
float x_75 = x_6.x_GLF_uniform_float_values[1].el;
float x_77 = x_6.x_GLF_uniform_float_values[1].el;
float x_79 = x_6.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4(x_73, x_75, x_77, x_79);
int x_82 = x_9.x_GLF_uniform_int_values[1].el;
i = x_82;
{
while(true) {
int x_87 = i;
int x_89 = x_9.x_GLF_uniform_int_values[0].el;
if ((x_87 < x_89)) {
} else {
break;
}
int x_92 = i;
float x_94 = arr[x_92];
if (!((x_94 == 2.0f))) {
float x_99 = x_6.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4(x_99, x_99, x_99, x_99);
}
{
int x_101 = i;
i = (x_101 + 1);
}
continue;
}
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1