| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_int_values[6]; |
| }; |
| |
| struct strided_arr_1 { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_float_values[1]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 x_GLF_color = vec4(0.0f); |
| uniform buf1 x_6; |
| vec4 tint_symbol = vec4(0.0f); |
| uniform buf0 x_12; |
| void main_1() { |
| int data[5] = int[5](0, 0, 0, 0, 0); |
| int a = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| float v = float(x_6.x_GLF_uniform_int_values[0].el); |
| float v_1 = float(x_6.x_GLF_uniform_int_values[5].el); |
| float v_2 = float(x_6.x_GLF_uniform_int_values[5].el); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_6.x_GLF_uniform_int_values[0].el)); |
| data = int[5](x_6.x_GLF_uniform_int_values[1].el, x_6.x_GLF_uniform_int_values[2].el, x_6.x_GLF_uniform_int_values[3].el, x_6.x_GLF_uniform_int_values[4].el, x_6.x_GLF_uniform_int_values[0].el); |
| a = x_6.x_GLF_uniform_int_values[5].el; |
| { |
| while(true) { |
| if ((a < x_6.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i = x_6.x_GLF_uniform_int_values[5].el; |
| { |
| while(true) { |
| if ((i < x_6.x_GLF_uniform_int_values[1].el)) { |
| } else { |
| break; |
| } |
| j = i; |
| { |
| while(true) { |
| if ((j < x_6.x_GLF_uniform_int_values[1].el)) { |
| } else { |
| break; |
| } |
| if ((data[i] < data[j])) { |
| x_GLF_color = vec4(float(x_6.x_GLF_uniform_int_values[5].el)); |
| } |
| { |
| j = (j + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| continue; |
| } |
| } |
| { |
| a = (a + 1); |
| } |
| continue; |
| } |
| } |
| { |
| while(true) { |
| if ((tint_symbol.x < x_12.x_GLF_uniform_float_values[0].el)) { |
| } else { |
| break; |
| } |
| i_1 = x_6.x_GLF_uniform_int_values[5].el; |
| { |
| while(true) { |
| if ((i_1 < x_6.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| x_GLF_color = vec4(float(x_6.x_GLF_uniform_int_values[5].el)); |
| { |
| i_1 = (i_1 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| } |
| continue; |
| } |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |