| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf0 { |
| float two; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_7; |
| vec4 x_GLF_color = vec4(0.0f); |
| float func_vf2_(inout vec2 v) { |
| v[0u] = x_7.two; |
| if ((v.y < 1.0f)) { |
| return 1.0f; |
| } |
| return 5.0f; |
| } |
| void main_1() { |
| float f = 0.0f; |
| vec2 param = vec2(0.0f); |
| param = vec2(1.0f); |
| float x_34 = func_vf2_(param); |
| f = x_34; |
| if ((f == 5.0f)) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |